I agree. All I meant was that there is no use in even trying to create a Java2D game if you barely are able to create a JFrame. There will be much less frustration in writing the engine if you good...
Type: Posts; User: bgroenks96
I agree. All I meant was that there is no use in even trying to create a Java2D game if you barely are able to create a JFrame. There will be much less frustration in writing the engine if you good...
I would recommend getting a fully functioning Java2D (built in AWT/Swing APIs) game going before jumping into LWJGL or even JME.
If you're new to Java, and especially if you're new to programming...