I want them to avoid collisions as the error inherent in detecting collisions after they occur causes too many bugs and non-stability so yes veering away would be preferable... to do this don't you...
Type: Posts; User: Macattack1459
I want them to avoid collisions as the error inherent in detecting collisions after they occur causes too many bugs and non-stability so yes veering away would be preferable... to do this don't you...
Maybe back up you code then reinstall eclipse? Have you tried that yet?
I guess this is more of a physics question then a java question but i figured there would be a lot of smart people on this forum so here goes:
import java.applet.*;
import java.awt.*;...
Yeah, i quickly figured out that making them static made the particle unable to move yet the application gives an error claiming that is the solution when they aren't static so i'll just look at more...
Hello, i'm pretty new to java... anyway i've been trying to make a particle system so far i've made one class that can simulate one particle with simple collisions but i decided i'd need to move into...