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Thread: fast maps and fast classes in general

  1. #1
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    Default fast maps and fast classes in general

    class MyMap{
     // int -> long map
     public long map[];
     public int ind[]; 
     private int count;
     
     public MyMap(){
       this.map = new long[30000000];
       this.ind = new  int[30000000];
     }
     
     public void put(int index, long data){ 
      this.map[index]=data;
      this.ind[count]=index;
      count++;
     }
     
     public long get(int index)   { return this.map[ind[index]]; }
     public long fetch(int index) { return this.map[index] ; }
     public long fetchi(int index){ return this.ind[index] ; }
     
    }

    Hi all. Just a general thing I've found with programming with maps ( key -> value ) structures/classes.
    I find that the above (my) definition of a mapping struct is much faster than the 'official' mapping struct in every programming language i've used.
    I like to use maps so I often find I use my fast map definition.

    Just wondering if this is the general theory behind the speed, so can be true for all structures:
    because the official structs/classes are so heavily weighed down with tons of methods, any bare bones def is going to be much faster.
    In that case, are these bare-bones defs a common meme among programmers?

    Once I have my simple custom map def working, its easy to add new methods when I need them.

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    Default Re: fast maps and fast classes in general

    Probably not going to work on all structures. The ME edition of Java is for the bluetooth and cell phone devices. But if you're going to use it on other devices like a car radio and place a map on there, this will be using a different system. Google map in car radios use Hi-Fi connections frequencies to connect the map and their servers. So when you're traveling down some highway, you pick up your location from that program. Class files.

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