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Thread: Using BufferedImage to read and write to an image file

  1. #1
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    Question Using BufferedImage to read and write to an image file

    Below is the following sample code that reads in RGB values using BufferedImage, and then simply writes them back out again to file. The resultant image is perfect, and looks good. No worries there.

    I run a print test to print out the first 10 RBG int values. This is to test the "test.png" file, and then to test the resultant image - "new-test.png". For some reason I am getting different RBG values between the two files.

    E.g. (The first 3 RGB int values)

    test.png : -16704215, -16704215, -16704215

    new-test.png : -16638935, -16638935, -16573142

    Can anyone identify to why I am getting different RBG values that are printed out for both test files?

    try
        { 
        BufferedImage imgBuf = ImageIO.read(new File("test.png"));//also testing with GIFs, JPEGs
        int w = imgBuf.getWidth();
        int h = imgBuf.getHeight();
        int[] RGBarray = imgBuf.getRGB(0,0,w,h,null,0,w);
     
        //Arrays to store their respective component values
        int [][] redPixels = new int [h][w]; 
        int [][] greenPixels = new int [h][w]; 
        int [][] bluePixels = new int [h][w];
     
        for(int i=0; i<=10; i++)
        {
           //print out the first 10 RGB int values - testing purposes
           System.out.println(RGBarray[i]);
        }
     
        //Separate the RGB int values into 3 array, red, green and blue ....
        int x=0;
        for(int row=0; row<h; row++)
        {
           for(int col=0; col<w; col++)
           {
              redPixels[row][col] = ((RGBarray[x]>>16)&0xff);
              greenPixels[row][col] = ((RGBarray[x]>>8)&0xff);
              bluePixels[row][col] = (RGBarray[x]&0xff);
              x++;
           }
        }
     
        //set pixels back using the setRBG() ...
        BufferedImage bufferedImage = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
     
        for(int row=0; row<h; row++) 
        {
           for(int col=0; col<w; col++)
           {
              //use bit shifting to re-form the RGB int again
              int rgb = (redPixels[row][col] & 0xff) << 16 | (greenPixels[row][col] & 0xff) << 8 | (bluePixels[row][col] & 0xff);
     
              bufferedImage.setRGB(col, row, rgb);
           }
        }
      }
      catch(IOException i){}; // This exception format is only temporary !


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    Default Re: Using BufferedImage to read and write to an image file

    int rgb = (redPixels[row][col] & 0xff) << 16 | (greenPixels[row][col] & 0xff) << 8 | (bluePixels[row][col] & 0xf

    The blue channel is being masked with 0xf. Change this to 0xFF to get both bytes.

    Additionally, your input file is a png so it may have an alpha channel. You can pick up that channel with ((RGBarray[x]>>24)&0xff) and then change the output to BufferedImage.TYPE_INT_ARGB

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    Default Re: Using BufferedImage to read and write to an image file

    When working with bytes in an int, use the Integer class's toHexString() method so you can more easily see any differences in the values in each byte.
          System.out.println(Integer.toHexString(-16704215) + " " + Integer.toHexString(-16638935));  // ff011d29 ff021c29
    If you don't understand my answer, don't ignore it, ask a question.

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