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Thread: Encode PNG

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    Default Encode PNG

    Hi there.
    I get image data from an application and I need to find a way to save this image data as a png on the hard drive.
    The image data I get comes in this format:
    int width
    int height
    float[] rgba // 4 floats from this array form a pixel. The lines are filled from left to right from top to bottom.
    rgba.length == width * height * 4

    I get this data from an OpenGL texture.
    I googled for a png encoder on the net but all that I found take Image objects as input.
    So I figured I need some kind of wrapper for this data, but the Image interface has a lot of methods which I dont really want to implement since most of them are not needed for me.

    Are their any suggestions what I should do? I was thinking about using a BufferedImage and fill the pixels, but if possible I would like to keep it simple and efficient.

    Thank you very much.


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    Default Re: Encode PNG

    See BufferedImage (Java Platform SE 7 ) and Lesson: Working with Images (The Java™ Tutorials > 2D Graphics) , idea would be to create a BufferedImage object, draw to it with your pixels, then save using ImageIO class methods.

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    Default Re: Encode PNG

    So I will not get around creating a BufferedImage as it seems. Oh well, thank you for the clarification.

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