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Thread: How to get keys pressed by the user to control the unit in a game.

  1. #1
    Junior Member
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    May 2012
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    Question How to get keys pressed by the user to control the unit in a game.

    I am making a game and i want it to work like this:

    1): the users presses a key and gets a player asigned to him/her.
    2): The user can use the arrow keys or w/s/d/a to control the unit.
    3): The space bar key is pressed and a shot is fired.

    and allot more things.

    i have this code (just a simple code, not yet my game code) that just starts about getting key from the user.

    import java.awt.event.*; 
    import javax.swing.*; 
    public class KeyStrokeTest { 
        public static void main(String[] args) { 
            JPanel panel = new JPanel(); 
            /* add a new action named "foo" to the panel's action map */ 
            panel.getActionMap().put("foo", new AbstractAction() { 
                    public void actionPerformed(ActionEvent e) { 
                        if(e == KeyStroke.getKeyStroke(Character.valueOf('a')))
            /* connect two keystrokes with the newly created "foo" action: 
               - a 
               - CTRL-a 
            InputMap inputMap = panel.getInputMap(); 
            inputMap.put(KeyStroke.getKeyStroke(Character.valueOf('a'), 0), "foo"); 
            inputMap.put(KeyStroke.getKeyStroke(Character.valueOf('a'), InputEvent.CTRL_DOWN_MASK), "foo"); 
            /* display the panel in a frame */ 
            JFrame frame = new JFrame(); 
            frame.setSize(400, 400); 

    when the a key is pressed it displays a message, now how do i make a deferint message, action ect. for each other key?


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: How to get keys pressed by the user to control the unit in a game.

    Moving this from the Member Introduction forum. Please read this: http://www.javaprogrammingforums.com...e-posting.html
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