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Thread: non-static variable

  1. #1
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    Default non-static variable

    heres my error:
    .\palidino76\rs2\io\packets\ObjectOption1.java:59: non-static variable Portal ca
    nnot be referenced from a static context
                            CastleWars.Portal = 1;
                                      ^
    .\palidino76\rs2\io\packets\ObjectOption1.java:60: non-static method Enter() can
    not be referenced from a static context
                            CastleWars.Enter();
                                      ^
    .\palidino76\rs2\content\minigames\CastleWars.java:122: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addSara(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:124: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addZamy(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:126: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addGuthix(p);
                                      ^
    .\palidino76\rs2\content\minigames\CastleWars.java:141: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                    checkPlayer(p);
                                ^
    6 errors
    Press any key to continue . . .

    ObjectOption1 is not a static class nor does it have any static methods.. heres the class
    package palidino76.rs2.io.packets;
     
    import palidino76.rs2.players.Player;
    import palidino76.rs2.util.Misc;
    import palidino76.rs2.content.minigames.*;
     
    public class ObjectOption1 implements Packet {
        /*
         * make sure to document EVERY coordinate to go with each object unless an un-important object(wilderness ditch lol).
         * This will prevent people from spawning an object client side and actually using it.
         * So make sure to include with the id, objectX == # && objectY == #
        */
     
        /**
         * Handles the first option on objects.
         * @param p The Player which the frame should be handled for.
         * @param packetId The packet id this belongs to.
         * @param packetSize The amount of bytes being recieved for this packet.
         */
        public void handlePacket(Player p, int packetId, int packetSize) {
            if (p == null || p.stream == null) {
                return;
            }
            if (!p.objectOption1) {
                p.clickX = p.stream.readUnsignedWordBigEndian();
                p.clickId = p.stream.readUnsignedWord();
                p.clickY = p.stream.readUnsignedWordBigEndianA();
                if (Misc.getDistance(p.absX, p.absY, p.clickX, p.clickY) > 30) {
                    return;
                }
                p.objectOption1 = true;
            }
            int distance = Misc.getDistance(p.clickX, p.clickY, p.absX, p.absY);
            if (p.walkDir != -1 || p.runDir != -1 || distance > objectSize(p.clickId)) {
                return;
            }
            p.objectOption1 = false;
            switch (p.clickId) {
            default:
                Misc.println("[" + p.username + "] Unhandled object 1: " + p.clickId);
                break;
            }
        }
     
        private int objectSize(int id) {
            switch (id) {
     
    		case 4387:
    			CastleWars.Portal = 1;
    			CastleWars.Enter();
    		break;
     
            default:
                return 1;
            }
        }
    }

    heres my castlewars class:
    package palidino76.rs2.content.minigames;
     
    import palidino76.rs2.players.Player;
    import palidino76.rs2.Engine;
    import palidino76.rs2.io.*;
     
    public class CastleWars {
     
    public int 
    Portal = 0,
    GameTimer = 600,
    SaraTeam = 0,
    ZamyTeam = 0,
    SaraScore = 0,
    ZamyScore = 0;
     
    public boolean 
    IsSara = false,
    IsZamy = false,
    IsClean = false,
    BlueSafe = false,
    RedSafe = false;
     
    public boolean hasBadItem(Player p) {
     
    	if (Engine.playerItems.HasItemAmount(p, 1052, 1) //capes
    		|| Engine.playerItems.HasItemAmount(p, 6570, 1) || Engine.playerItems.HasItemAmount(p, 6568, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9747, 1) || Engine.playerItems.HasItemAmount(p, 9748, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9750, 1) || Engine.playerItems.HasItemAmount(p, 9751, 1) 
    		|| Engine.playerItems.HasItemAmount(p, 9753, 1) || Engine.playerItems.HasItemAmount(p, 9754, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9756, 1) || Engine.playerItems.HasItemAmount(p, 9757, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9759, 1) || Engine.playerItems.HasItemAmount(p, 9760, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9762, 1) || Engine.playerItems.HasItemAmount(p, 9763, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9765, 1) || Engine.playerItems.HasItemAmount(p, 9766, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9767, 1) || Engine.playerItems.HasItemAmount(p, 9769, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9771, 1) || Engine.playerItems.HasItemAmount(p, 9772, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9774, 1) || Engine.playerItems.HasItemAmount(p, 9775, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9777, 1) || Engine.playerItems.HasItemAmount(p, 9778, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9780, 1) || Engine.playerItems.HasItemAmount(p, 9781, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9783, 1) || Engine.playerItems.HasItemAmount(p, 9784, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9786, 1) || Engine.playerItems.HasItemAmount(p, 9787, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9789, 1) || Engine.playerItems.HasItemAmount(p, 9790, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9792, 1) || Engine.playerItems.HasItemAmount(p, 9793, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9795, 1) || Engine.playerItems.HasItemAmount(p, 9796, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9798, 1) || Engine.playerItems.HasItemAmount(p, 9799, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9801, 1) || Engine.playerItems.HasItemAmount(p, 9802, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9804, 1) || Engine.playerItems.HasItemAmount(p, 9805, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9807, 1) || Engine.playerItems.HasItemAmount(p, 9808, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9810, 1) || Engine.playerItems.HasItemAmount(p, 9811, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9813, 1) //end capes
     
    		//hats and helms
    		|| Engine.playerItems.HasItemAmount(p, 1038, 1) || Engine.playerItems.HasItemAmount(p, 1040, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1042, 1) || Engine.playerItems.HasItemAmount(p, 1044, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1046, 1) || Engine.playerItems.HasItemAmount(p, 1048, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1050, 1) || Engine.playerItems.HasItemAmount(p, 1053, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1055, 1) || Engine.playerItems.HasItemAmount(p, 1057, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1149, 1) || Engine.playerItems.HasItemAmount(p, 1155, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1157, 1) || Engine.playerItems.HasItemAmount(p, 1159, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1161, 1) || Engine.playerItems.HasItemAmount(p, 1163, 1)
    		|| Engine.playerItems.HasItemAmount(p, 1165, 1) || Engine.playerItems.HasItemAmount(p, 4716, 1)
    		|| Engine.playerItems.HasItemAmount(p, 4708, 1) || Engine.playerItems.HasItemAmount(p, 4724, 1)
    		|| Engine.playerItems.HasItemAmount(p, 4732, 1) || Engine.playerItems.HasItemAmount(p, 4745, 1)
    		|| Engine.playerItems.HasItemAmount(p, 4753, 1) || Engine.playerItems.HasItemAmount(p, 11335, 1)
    		|| Engine.playerItems.HasItemAmount(p, 10828, 1) || Engine.playerItems.HasItemAmount(p, 10334, 1)
    		|| Engine.playerItems.HasItemAmount(p, 10342, 1) || Engine.playerItems.HasItemAmount(p, 10350, 1)
    		|| Engine.playerItems.HasItemAmount(p, 2639, 1) || Engine.playerItems.HasItemAmount(p, 2641, 1)
    		|| Engine.playerItems.HasItemAmount(p, 2743, 1) || Engine.playerItems.HasItemAmount(p, 2581, 1)
    		|| Engine.playerItems.HasItemAmount(p, 12210, 1) || Engine.playerItems.HasItemAmount(p, 12213, 1)
    		|| Engine.playerItems.HasItemAmount(p, 12216, 1) || Engine.playerItems.HasItemAmount(p, 12219, 1)
    		|| Engine.playerItems.HasItemAmount(p, 12222, 1) || Engine.playerItems.HasItemAmount(p, 9749, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9752, 1) || Engine.playerItems.HasItemAmount(p, 9755, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9758, 1) || Engine.playerItems.HasItemAmount(p, 9761, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9764, 1) || Engine.playerItems.HasItemAmount(p, 9767, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9770, 1) || Engine.playerItems.HasItemAmount(p, 9773, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9776, 1) || Engine.playerItems.HasItemAmount(p, 9779, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9782, 1) || Engine.playerItems.HasItemAmount(p, 9785, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9788, 1) || Engine.playerItems.HasItemAmount(p, 9791, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9794, 1) || Engine.playerItems.HasItemAmount(p, 9797, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9800, 1) || Engine.playerItems.HasItemAmount(p, 9803, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9806, 1) || Engine.playerItems.HasItemAmount(p, 9809, 1)
    		|| Engine.playerItems.HasItemAmount(p, 9812, 1) || Engine.playerItems.HasItemAmount(p, 9814, 1)) {
    			return true;
    		} else {
    			return false;
    		}
    	}
     
    	public void addGuthix(Player p) {
    		if (ZamyTeam > SaraTeam) {
    			addSara(p);
    		}
    		if (SaraTeam > ZamyTeam) {
    			addZamy(p);
    		}
    	}
     
    	public void addZamy(Player p) {
    		ZamyTeam += 1;
    		IsZamy = true;
    		p.frames.sendMessage(p, "You will fight for Zamorak!");
    	}
     
    	public void addSara(Player p) {
    		SaraTeam += 1;
    		IsSara = true;
    		p.frames.sendMessage(p, "You will fight for Saradomin!");
    	}
     
    	public void handlePortal() {
    		if (Portal == 1) {
    			addSara(p);
    		} else if (Portal == 2) {
    			addZamy(p);
    		} else if  (Portal == 3) {
    			addGuthix(p);
    		}
    	}
     
    	public void checkPlayer(Player p) {
    		if (p.equipment[1] > 0 && p.equipmentN[1] > 0 || p.equipment[0] > 0 && p.equipmentN[0] > 0 || hasBadItem(p) == true) {
    			p.frames.sendMessage(p, "You cannot bring capes, hats, or helmets into the game!");
    			IsClean = false;
    		} else {
    			IsClean = true;
    			handlePortal();	
    		}
    	}
     
    	public void Enter() {
    		checkPlayer(p);
    	}
     
    	public void inGame(Player p) {
    			p.frames.setOverlay(p, 58);
    		if (BlueSafe == false) {
    			p.frames.setString(p, "Safe", 58, 4);
    		} else {
    			p.frames.setString(p, "<col=ff0000>Taken", 58, 4);
    		}
    		if (RedSafe == false) {
    			p.frames.setString(p, "Safe", 58, 5);
    		} else {
    			p.frames.setString(p, "<col=ff0000>Taken", 58, 5);
    		}
    			p.frames.setString(p, "Zamorak: "+ZamyScore, 58, 0);
    			p.frames.setString(p, "Saradomin: "+SaraScore, 58, 1);
    			p.frames.setString(p, ""+GameTimer, 58, 8);
    	}
    }


  2. #2
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    Default Re: non-static variable

    CastleWars.Portal
    This is the syntax for referring to a static variable in the CastleWars class. To refer to an instance variable, create an instance of the class and use that.
    CastleWars anInstanceOfCastleWars = new CastleWars(); // create an instance
    anInstanceOfCastleWars.Portal // refer to the Portal variable in that instance

  3. #3
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    Default Re: non-static variable

    ok i did this:
    public CastleWars castleWars = new CastleWars();

    now im getting this error:
    .\palidino76\rs2\content\minigames\CastleWars.java:122: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addSara(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:124: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addZamy(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:126: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addGuthix(p);
                                      ^
    .\palidino76\rs2\content\minigames\CastleWars.java:141: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                    checkPlayer(p);
                                ^
    .\palidino76\rs2\io\packets\ObjectOption1.java:59: package Engine does not exist
     
                            Engine.castleWars.Portal = 1;
                                  ^
    .\palidino76\rs2\io\packets\ObjectOption1.java:60: package Engine does not exist
     
                            Engine.castleWars.Enter();
                                  ^
    6 errors
    Press any key to continue . . .

  4. #4
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    Default Re: non-static variable

    ok i fixed that now im down to 4 errors

    .\palidino76\rs2\content\minigames\CastleWars.java:122: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addSara(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:124: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addZamy(p);
                                    ^
    .\palidino76\rs2\content\minigames\CastleWars.java:126: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                            addGuthix(p);
                                      ^
    .\palidino76\rs2\content\minigames\CastleWars.java:141: cannot find symbol
    symbol  : variable p
    location: class palidino76.rs2.content.minigames.CastleWars
                    checkPlayer(p);
                                ^
    4 errors
    Press any key to continue . . .

  5. #5
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    Default Re: non-static variable

    Where is the variable p defined? Is it in scope on the lines where you are trying to use it? 122, 124, 126, 141

  6. #6
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    Default Re: non-static variable

    no its defined here

    public void addGuthix(Player p) {
    public void addZamy(Player p) {
    public void addSara(Player p) {
    public void checkPlayer(Player p) {
    public void inGame(Player p) {

  7. #7
    Super Moderator Norm's Avatar
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    Default Re: non-static variable

    Is it defined where you are trying to use it?

  8. #8
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    Default Re: non-static variable

    yes. it was working before and i haven't changed anything in that class

  9. #9
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    Default Re: non-static variable

    i haven't changed anything in that class
    I wish I had a dollar for every time I've heard that one.

    The compiler doesn't think so. It can't find the definition for p in the four places shown in the error message.

  10. #10
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    Default Re: non-static variable

    i never changed it i just never finished it 0.o lol i got it fixed now thank you

  11. #11
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    Default Re: non-static variable

    i just never finished it
    Then you were getting the error messages before.

  12. #12
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    Default Re: non-static variable

    no i added on to it at the same time i did the other stuff and the errors were together so yea..

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