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Thread: Enumeration

  1. #1
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    Default Enumeration

    Hello.


    I have this Card class that prints out some random cards that the user can choose and another classed called Deck that does all the heavier work, however the assignment says to do i "enum" or enumeration for all the enumerations in both classes and i feel lost because i am not sure if i am already doing it.

    Both classes together is basically a deck of cards that you take some cards from and it will pick some random cards.

    What do you guys think?

    Main :

    import java.util.*;
     
    public class Card {
     
    	static String[] suits = { "Spades", "Hearts", "Diamonds", "Clubs" };
    	static String[] rank = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King" };
     
    	public static final int[] ourDeck = new int[52];
     
    	public static void main(String[] args) {
    		Scanner in = new Scanner(System.in);
     
    		Deck objectDeck = new Deck();
    		objectDeck.stack(ourDeck);
    		objectDeck.flush(ourDeck);
    		System.out.print("Please write in the number of cards that you would like to get : ");
    		int alpha = in.nextInt();
    		objectDeck.create(alpha, ourDeck, suits, rank);
    		in.close();
     
    	}
    }


    public class Deck {
     
    	public int stack(int[] ourDeck) {
    		int i = 0;
    		for (i = 0; i < ourDeck.length; i++) {
    			ourDeck[i] = i;
    		}
    		return i;
     
    	}
     
    	public int flush(int[] ourDeck) {
    		int index = 0;
     
    		for (int i = 0; i < ourDeck.length; i++) {
    			ourDeck[i] = i;
     
    			for (int k = 0; k < ourDeck.length; k++) {
    				index = (int) (Math.random() * ourDeck.length);
    				int temp = ourDeck[k];
    				ourDeck[k] = ourDeck[index];
    				ourDeck[index] = temp;
    			}
    		}
    		return ourDeck[index];
    	}
     
    	public int create(int Mnumber, int[] k, String[] suits, String[] rank) {
     
    		int counter = 0;
    		for (int i = 0; i < Mnumber; i++) {
    			String Suit = suits[k[i] / 13];
    			String Rank = rank[k[i] % 13];
    			counter++;
    			System.out.println("Card number is " + k[i] + " : " + Rank + " of " + Suit);
    			if (counter == Mnumber) {
    				System.out.print("And there are " + (52 - Mnumber) + " cards left!");
    			}
    		}
    		return counter;
     
    	}
    }

  2. #2
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    Default Re: Enumeration

    There are enum's and then there is also the Enumeration interface which is a first generation version of an Iterator. It would be helpful if you would post the exact wording of the assignment(s) so we can see for ourselves what the instructor is asking you to do.

    Regards,
    Jim

  3. #3
    Super Moderator Norm's Avatar
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    Default Re: Enumeration

    What int values are the methods supposed to return? It looks like they would always return the same values.

    Why doesn't the code that calls the methods that return a value, save the returned value? If the returned values are not used, why bother returning anything?
    If you don't understand my answer, don't ignore it, ask a question.

  4. #4
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    Default Re: Enumeration

    Quote Originally Posted by jim829 View Post
    There are enum's and then there is also the Enumeration interface which is a first generation version of an Iterator. It would be helpful if you would post the exact wording of the assignment(s) so we can see for ourselves what the instructor is asking you to do.

    Regards,
    Jim

    Create a class Card, representing a playing card in an ordinary card deck with 52 cards. A card has a suite (4 different) and a rank (13 different). Write a class Deck initially containing 52 different objects of the class Card. The class Deck should contain methods for shuffling the deck, deal a card and telling how many cards are still in the deck. Note that it should only be possible to shuffle a deck if it contains 52 cards. (Information at Wikipedia about card decks and card games.)

    Also write a program PlayCardsMain, creating a card deck and dealing some cards, telling the number of remaining cards and which cards that have been dealt.

    Hint: Use enumeration types.


    I already have a class called DeckMain that does everything within itself.

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    Default Re: Enumeration

    Enumeration types, or enums are a special class that is used to declare constants. It has default methods to access those constants but can also have other methods too. I recommend you check the tutorials link in my signature below to learn more about them. My take on the assignment was that you could use enums if you want but they aren't required.

    Regards,
    Jim

  6. #6
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    Default Re: Enumeration

    Quote Originally Posted by jim829 View Post
    Enumeration types, or enums are a special class that is used to declare constants. It has default methods to access those constants but can also have other methods too. I recommend you check the tutorials link in my signature below to learn more about them. My take on the assignment was that you could use enums if you want but they aren't required.

    Regards,
    Jim
    I will check it out!
    Thanks jim.

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    Default Re: Enumeration

    Your Deck class needs some help.

    First, the deck class should declare it's own storage for the cards. You could also use a constructor to initialize the deck. You don't need a create method as that is what you do when you create an instance. And your flush routine is really a shuffle routine (at least it appears to be). And you don't need to pass the array as the storage, as I said before, should be in the Deck class. But you don't need to return the internal storage of the Deck. Just use it via methods.

    You should probably have some way of retrieving a card until the deck is exhausted. An interator would work or just a simple pick or deal method with a counter to keep track of dealt cards would work.

    Remember that when you declare a class, the methods describe what you would normally do using an instance of the class in real life. So with a Deck of cards you would:

    shuffle - randomize the cards
    deal - take the cards off the top, one at a time
    reinitialize - gather up the cards from the players and reshuffle them. (note - you could also just create a new instance but in real life you don't open up a new pack of cards for every deal you just gather up and shuffle). But creating a new instance wouldn't be incorrect.

    You could add other operations as you might see fit.

    Regards,
    Jim
    Last edited by jim829; December 20th, 2018 at 08:54 AM.

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