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Thread: Game Menu

  1. #1
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    Join Date
    Oct 2014
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    Exclamation Game Menu

    Can someone help me make a game menu for our game where there is start, how to play and exit?

    This is the code
    //Car
     
    // Input
    int virtualMouseY;
     
    // Objects
    Car car1;
    b1 b1;
    Rock[] rocks;
    int score = 0;
     
    int BEGINSPEED = 5;
    float speed = 5;
     
    // Game States
    int state;
    int PLAYING = 0;
    int PAUSED = 1;
    int GAMEOVER = 2;
     
    // Images
    PImage bg;
     
    class Car {
      void cardisplay() {
        fill(183, 67, 123);     
        rect(30, virtualMouseY-17, 100, 35);
        rect(40, virtualMouseY-36, 60,20);
     
        fill(0);
        ellipse(40,virtualMouseY+40-17.5,15,15);
        ellipse(120,virtualMouseY+40-17.5,15,15);
      }
    }
     
    class Rock {
      int x;
      int y;
     
      int width = 50;
      int height = 40;
     
      boolean passedCar;
     
      Rock() {
        reset();
      }
     
      void reset() {
        x = int(random(1000, 1500));
        y = int(random(300, 580));
        passedCar = false;    
      }
     
      void update(float speed) {
        if(x < 30 && passedCar == false) {
          passedCar = true;
          score += 1;
          speed += 1;
        }
     
        if(x < 0) {
           reset(); 
        }
     
        x -= speed;
      }
     
      void draw() {
        fill(128);
        ellipse(x, y, width, height);
      }
    }
     
    void setup() {
      rocks = new Rock[4];
      for (int i = 0; i < rocks.length ; i++) {
        rocks[i] = new Rock();
      }
     
      size(1000, 600);
      bg = loadImage("road.jpg");
      car1= new Car();
      b1= new b1();
     
      smooth();
      loop();  
      noStroke();  
    }
     
    void mousePressed() {
      if (state==GAMEOVER) {
        state = PLAYING;
     
        score = 0;
        speed = BEGINSPEED;
        for (int i = 0; i < rocks.length ; i++) {
          rocks[i].reset();
        }
      }
      if (state == PLAYING) {
         state = PAUSED; 
      } else if(state == PAUSED) {
         state = PLAYING; 
      }
    }
     
    void update() {
     
     
      b1.update();
      for (int i = 0; i < rocks.length ; i++) {
        rocks[i].update(speed);
     
     
     //car collides with rocks
        int frontR = rocks[i].x - (rocks[i].width/2);
        int backR = rocks[i].x + (rocks[i].width/2); 
        int topR = rocks[i].y + (rocks[i].height/2);
        int bottomR = rocks[i].y - (rocks[i].height/2); 
     
        int topC = int(virtualMouseY+17.5);
        int bottomC = int(virtualMouseY-17.5);
        if(frontR <= 130 && backR >= 30) {
          if((topR > virtualMouseY && bottomR < virtualMouseY) || (topR > topC && bottomR < topC) || (topR > bottomC && bottomR < bottomC)) {
             state = GAMEOVER;
          }
        }
      }
    }
     
    void draw() {
      virtualMouseY = constrain(mouseY, 335, 525);  
      if(state == PLAYING) {
        update();
        background(bg);
     
     
        b1.draw();    
        for (int i = 0; i < rocks.length ; i++) {
          rocks[i].draw();
        }
        car1.cardisplay();
     
        fill(108);
        textSize(15);
        text("CLICK TO PAUSE", 10, 55);
        fill(255, 169, 88);
        textSize(35);
        text("Score:", 10, 35);
        text(score*100, 120, 35);
      } else if (state == GAMEOVER) {
        background(128);
        textSize(42);
        fill(245, 166, 166);
        text("GAME OVER", 400, 240);
        fill(255);
        text("SCORE:", 450, 290);
        text(score*100, 450, 340);
        fill(166, 214, 245);
        text("CLICK TO RETRY", 350, 390);
      } else if (state == PAUSED) {
        background(110);
        fill(255);
        textSize(42);
        fill(245, 166, 166);
        text("PAUSED", 450, 280);
        fill(166, 214, 245);
        text("CLICK TO RESUME", 350, 330);
      }
     
    }
     
    class b1 {
     
      float xx;
     
      void update() {
        xx -= speed;
        if(xx <= -20) {
           xx += 1000; 
        }
      }
     
      void draw() {
        fill(128);    
        beginShape();
        vertex(xx-1000, 216);
        vertex(xx-951, 216);
        vertex(xx-951, 247);
        vertex(xx-931, 228);
        vertex(xx-923, 247);
        vertex(xx-923, 150);
        vertex(xx-908, 135);
        vertex(xx-893, 150);
        vertex(xx-893, 179);
        vertex(xx-882, 167);
        vertex(xx-870, 179);
        vertex(xx-870, 195);
        vertex(xx-826, 195);
        vertex(xx-826, 224); 
        vertex(xx-807, 198);
        vertex(xx-788, 224);
        vertex(xx-768, 198);
        vertex(xx-749, 224);
        vertex(xx-749, 150);
        vertex(xx-734, 135);
        vertex(xx-719, 150);
        vertex(xx-719, 217);
        vertex(xx-671, 217);
        vertex(xx-671, 248);
        vertex(xx-657, 228);
        vertex(xx-642, 248);
        vertex(xx-642, 195);
        vertex(xx-599, 195);
        vertex(xx-599, 224);
        vertex(xx-579, 200);
        vertex(xx-560, 224);
        vertex(xx-560, 179);
        vertex(xx-548, 168);
        vertex(xx-536, 179);
        vertex(xx-536, 233);
        vertex(xx-493, 233);
        vertex(xx-493, 195);
        vertex(xx-449, 195);
        vertex(xx-449, 151);
        vertex(xx-435, 136);
        vertex(xx-420, 151);
        vertex(xx-420, 179);
        vertex(xx-409, 167);
        vertex(xx-397, 179);
        vertex(xx-384, 167);
        vertex(xx-373, 179);
        vertex(xx-373, 223);
        vertex(xx-353, 198);
        vertex(xx-328, 233);
        vertex(xx-292, 233);
        vertex(xx-292, 214);
        vertex(xx-249, 214);
        vertex(xx-249, 179);
        vertex(xx-236, 168);
        vertex(xx-224, 179);
        vertex(xx-224, 225);
        vertex(xx-204, 200);
        vertex(xx-186, 225);
        vertex(xx-186, 151);
        vertex(xx-171, 137);
        vertex(xx-156, 151);
        vertex(xx-156, 197);
        vertex(xx-114, 197);
        vertex(xx-114, 181);
        vertex(xx-101, 169);
        vertex(xx-89, 181);
        vertex(xx-89, 215);
        vertex(xx-48, 215);
        vertex(xx-23, 181);
        vertex(xx, 211);
        vertex(xx, 216);
        vertex(xx, 216); //1st
        vertex(xx, 216);
        vertex(xx+49, 216);
        vertex(xx+49, 247);
        vertex(xx+63, 228);
        vertex(xx+77, 247);
        vertex(xx+77, 150);
        vertex(xx+92, 135);
        vertex(xx+107, 150);
        vertex(xx+107, 179);
        vertex(xx+118, 167);
        vertex(xx+130, 179);
        vertex(xx+130, 195);
        vertex(xx+174, 195);
        vertex(xx+174, 224); 
        vertex(xx+193, 198);
        vertex(xx+212, 224);
        vertex(xx+232, 198);
        vertex(xx+251, 224);
        vertex(xx+251, 150);
        vertex(xx+266, 135);
        vertex(xx+281, 150);
        vertex(xx+281, 217);
        vertex(xx+329, 217);
        vertex(xx+329, 248);
        vertex(xx+343, 228);
        vertex(xx+358, 248);
        vertex(xx+358, 195);
        vertex(xx+401, 195);
        vertex(xx+401, 224);
        vertex(xx+421, 200);
        vertex(xx+440, 224);
        vertex(xx+440, 179);
        vertex(xx+452, 168);
        vertex(xx+464, 179);
        vertex(xx+464, 233);
        vertex(xx+507, 233);
        vertex(xx+507, 195);
        vertex(xx+551, 195);
        vertex(xx+551, 151);
        vertex(xx+565, 136);
        vertex(xx+580, 151);
        vertex(xx+580, 179);
        vertex(xx+591, 167);
        vertex(xx+603, 179);
        vertex(xx+616, 167);
        vertex(xx+627, 179);
        vertex(xx+627, 223);
        vertex(xx+647, 198);
        vertex(xx+672, 233);
        vertex(xx+708, 233);
        vertex(xx+708, 214);
        vertex(xx+751, 214);
        vertex(xx+751, 179);
        vertex(xx+764, 168);
        vertex(xx+776, 179);
        vertex(xx+776, 225);
        vertex(xx+796, 200);
        vertex(xx+814, 225);
        vertex(xx+814, 151);
        vertex(xx+829, 137);
        vertex(xx+844, 151);
        vertex(xx+844, 197);
        vertex(xx+886, 197);
        vertex(xx+886, 181);
        vertex(xx+899, 169);
        vertex(xx+911, 181);
        vertex(xx+911, 215);
        vertex(xx+952, 215);
        vertex(xx+977, 181);
        vertex(xx+1000, 211);
        vertex(xx+1000, 216); //1st
        vertex(xx+1049, 216);
        vertex(xx+1049, 247);
        vertex(xx+1049, 315);
        vertex(xx-1000, 315);
        endShape(CLOSE);
      }
    }


  2. #2
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    Default Re: Game Menu

    Welcome to the Forum! Thanks for taking the time to learn to post code correctly, and if you haven't already, please read this topic to see other useful info for newcomers.

    You have a good start . . . try writing a method that presents a menu, gets the user's choice - a letter, number, whatever you decide - and returns the user's choice. The method I describe could be completely stand-alone at this point so that you can thoroughly test it.

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