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Thread: Bridge Card Game.

  1. #1
    Junior Member
    Join Date
    Nov 2013
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    Thanked 1 Time in 1 Post

    Default Bridge Card Game.

    Dear Programmers I am stuck in middle of Game. I have planned all the Game but while writing its code i am stucked.
    Here is my first class which is working fine. it created 52 objects of Card

    package testing;
    import javax.swing.ImageIcon;
     
    public class Cards {
     
        public Cards(int a, int b){
            this.cardvalue = a;
            this.color = b;
            this.isTrump = false;
            this.isUsed = false;
            this.trumpCard = 0;
            this.isDiscard = false;
            switch(a){
                case 11: this.facevalue = 1;
                    break;
                case 12: this.facevalue = 2;
                    break;
                case 13: this.facevalue = 3;
                    break;
                case 14: this.facevalue = 4;
                    break;
                default : this.facevalue = 0;
        }
            switch(b){
                case 1: this.colorName = "Spade";
                        this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Spade/Spade ("+a+").jpg"));
                    break;
                case 2: this.colorName = "Heart";
                        this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Heart/Heart ("+a+").jpg"));
                    break;
                case 3: this.colorName = "Diamond";
                        this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Diamond/Diamond ("+a+").jpg"));
                    break;
                default : this.colorName = "Club";
                         this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Club/Club ("+a+").jpg"));
     
            }
        }
        public void setIsTrump(){
            this.isTrump = true;
        }
        public int getCardValue(){
            return this.cardvalue;
        }
        public int getColor(){
            return this.color;
        }
        public int getFaceValue(){
            return this.facevalue;
        }
        public boolean getisTrump(){
            return this.isTrump;
        }
        public String getColorName(){
            return this.colorName;
        }
        public ImageIcon getCardImage(){
            return this.CardImage;
        }
        public ImageIcon getBackSide(){
            return backSide;
        }
        public boolean getIsUsed(){
            return this.isUsed;
        }
     
        public void setIsUsed(boolean a){
            this.isUsed = a;
        }
        public void setIsUsed(){
            this.isUsed = true;
        }
        public void setTrumpCard(int a){
            this.trumpCard = a;
        }
        public int getTrumpCard(){
            return this.trumpCard;
        }
        public void setIsDiscard(){
            this.isDiscard = true;
        }
        private boolean isUsed;
        private String colorName;
        private int cardvalue;
        private int color; // 1 For Spade 2 For Heart 3 For Diamond 4 For Club
        private int facevalue;
        private boolean isTrump;
        private ImageIcon CardImage;
        private int trumpCard;
        private boolean isDiscard;
        private ImageIcon backSide = new ImageIcon(getClass().getResource("/testing/Cards/Backside.jpg"));
     
    }

    The Que Class which hold 52 cards and shuffle is
    package testing;
    public class Que {
        Que(int size){
            this.size = size;
            q = new Cards[size+1];
            getloc = putloc = 0;
        }
         void put(Cards x){
            if(putloc == q.length-1) {System.out.println("Que is full !!"); return;}
     
                putloc++;
                q[putloc]=x;
        }
     
         Cards get(){
            if(getloc==putloc){System.out.println("Que is Empty !!");}
     
                getloc++;
                return q[getloc];
        }
        int quesize(){
            return this.q.length;
        }
        void QueShuffle(){
            for(int k=0;k<3;k++){
            for (int i = q.length - 2; i > 0; i--)
            {
                //Min + (int)(Math.random() * ((Max - Min) + 1))
            int n = 1 + (int)(Math.random()*size);
            Cards temp = q[i];
            q[i] = q[n];
            q[n] = temp;
            }
            }
        }
        public Cards q[];
        private int getloc,putloc,size;
     
     
    }



    Now look another class which deals the Cards between 4 Players

     
    package testing;
     
     
    public class CardsInHand {
        public CardsInHand(){
            totalCards  = new Que(52);
            int a =1; int b=2;
            for (int j = 0;j<52;j++){
                if(j==13||j==26||j==39) a++;
                if(b==15) b=2;
     
                totalCards.put(new Cards(b,a));
                b++;
     
            }
            totalCards.QueShuffle();
         }
       public static void Deal(Cards[] arr){
     
            setPlayers(arr);
        }
       private static void setPlayers(Cards[] arr){
           for(int i =0;i<13;i++){
               arr[i] = totalCards.get();
     
           }
           sortingarr(arr);
       }
     
     
       private static void Sorting(Cards arr[]){
     
            Cards[] temp = new Cards[13]; 
            int Location = 0;
            for(Cards x: arr){
              if(x.getColorName()=="Spade"){
                    temp[Location] = x;
                    Location++;
                }
            }
            for(Cards x: arr){
              if(x.getColorName()=="Heart"){
                    temp[Location] = x;
                    Location++;
                }
            }
            for(Cards x: arr){
              if(x.getColorName()=="Club"){
                    temp[Location] = x;
                    Location++;
                }
            }
            for(Cards x: arr){
              if(x.getColorName()=="Diamond"){
                    temp[Location] = x;
                    Location++;
                }
            }
            //Sorting
            for(int i=0;i<13;i++){
                arr[i] = temp[i];
            }
     
            }
        private static void sortingarr(Cards[] arr){
            Sorting(arr);
            NumberSorting(arr);
     
     
        }
       private static void NumberSorting(Cards arr[]){
            int S=0;int C=0;int D=0;int H=0;
                for(Cards x: arr){
                    if(x.getColorName()=="Spade") S++;
                    else  if(x.getColorName()=="Heart") H++;
                    else  if(x.getColorName()=="Club") C++;
                    else  D++;
                }
                if(S>0){
                    Cards temp = arr[S-S];
                for(int k=0;k<S;k++)    
                for(int i=0;i<S-1;i++){
                  if(arr[i].getCardValue()<arr[i+1].getCardValue()){
                      temp = arr[i];
                      arr[i]=arr[i+1];
                      arr[i+1]=temp;
     
                  }  
                }
                }
     
                if(H>0){
                    Cards temp = arr[S+H-H];
                for(int k=S+H-H;k<S+H;k++)    
                for(int i=S+H-H;i<S+H-1;i++){
                  if(arr[i].getCardValue()<arr[i+1].getCardValue()){
                      temp = arr[i];
                      arr[i]=arr[i+1];
                      arr[i+1]=temp;
     
                  }  
                }
                }
                if(C>0){
                    Cards temp = arr[S+H+C-C];
                for(int k=S+H+C-C;k<S+H+C;k++)    
                for(int i=S+H+C-C;i<S+H+C-1;i++){
                  if(arr[i].getCardValue()<arr[i+1].getCardValue()){
                      temp = arr[i];
                      arr[i]=arr[i+1];
                      arr[i+1]=temp;
     
                  }  
                }
                }
                if(D>0){
                    Cards temp = arr[S+H+C+D-D];
                for(int k=S+H+C+D-D;k<S+H+C+D;k++)    
                for(int i=S+H+C+D-D;i<S+H+C+D-1;i++){
                  if(arr[i].getCardValue()<arr[i+1].getCardValue()){
                      temp = arr[i];
                      arr[i]=arr[i+1];
                      arr[i+1]=temp;
     
                  }  
                }
                }
                }
     
     
        private static Que totalCards;
    }

    Another Class is Players which will set Attributes to the Players


    package testing;
    import java.awt.event.*;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import javax.swing.JLabel;
     
     
    public class Players {
     
        // ------ Constructor ------- //
     
        public Players(){
            for(int i=0;i<13;i++){
                this.remainingSpade[i] = true;
                this.remainingHeart[i] = true;
                this.remainingClub[i] = true;
                this.remainingDiamond[i] = true;
            }
            for(int i=0;i<4;i++){
                this.rightOpCutSuit[i]= false;
                this.leftOpCutSuit[i] = false;
                this.frontOpCutSuit[i] = false;
            }
            this.coatCaution = false;
            this.gcCaution = false;
            this.numberOfTrumpExist = 13;
            this.openingBet =0;
            this.respondingBet =0;
     
        }
     
        // ------------- END CONSTRUCTOR ----------------------
     
     
     
     
     
        // ---------------------- PLAYING LOGIC ------------------------- //
     
        public void play(){
            this.getJLabels()[1].setIcon(this.getHand()[1].getBackSide());
            this.getPlayerJLabel().setIcon(this.getHand()[1].getCardImage());
     
     
            // Some Playing Logics to Choose A Card by analysing Class Attributes
     
        }
     
     
     
       // -------------------- END PLAYING LOGIC ----------------------- //
     
     
     
     
     
        // ------------------- JLABELS AND CARDS-HAND SETTING FUNCTIONS ----------------------//
        // --------------------------- INSTANCE FUNCTIONS ------------------------------------//
        // --------------------------SET AND GET FUNCTIONS -----------------------------------//
     
     
        public void setHand(){
            CardsInHand.Deal(this.testhand);
        }
        public Cards[] getHand(){
            return this.testhand;
        }
        public void setObjectForPlay(Cards obj){
            this.temp = obj;
        }
        public Cards getObjectForPlay(){
            return this.temp;
        }
            public static void setMainDeck(){
            int p=210;    
             for(int i=0;i<4;i++){   
            jLabelDeck[i] = new JLabel();
            jLabelDeck[i].setIcon(Deck.getPlayers()[1].getHand()[i].getBackSide());
            jLabelDeck[i].setBounds(p, 260, 80, 140); 
            jLabelDeck[i].setOpaque(true);
            ShowCards.getlpane().add(jLabelDeck[i], new Integer(i), 0);
            p=p+30;
             }
           }
     
          public void setPlayerJLabel(int i){
              this.playerJLabel = jLabelDeck[i];
          }
          public JLabel getPlayerJLabel(){
              return this.playerJLabel;
          }
     
        public void setJLabels(int a, int b, int changer){
            loadJLabels(this.playerJLabels, a,b,changer);
        }
        private void loadJLabels(JLabel[] arr, int a, int b, int changer){
            int k = changer;
            int x = a;
            int y = b;
            for(int i=0;i<13;i++){
            arr[i] = new JLabel();
            arr[i].setIcon(this.getHand()[i].getCardImage());
            arr[i].setBounds(x, y, 170, 100);
            arr[i].setOpaque(true);
            ShowCards.getlpane().add(arr[i], new Integer(i), 0);
            if(k == 1) x = x+30;
            else if(k == 2) y = y+30;
     
            }
         }
        public JLabel[] getJLabels(){
            return this.playerJLabels;
        }
        public void setTrickStarter(boolean a){
            this.trickStarter = a;
        }
        public boolean getTrickStarter(){
            return this.trickStarter;
        }
     
     
        //---------------------END SET AND GET FUNCTIONS------------------------------//
        //                                                                            //      
        //                                                                            //
        ////////////////////////////////////////////////////////////////////////////////
     
     
        // ------------------- Start Of Logical Functions -------------------------- //
     
        public void loadLogicalFunctions(Cards[] arr){  /// <------ MAIN LOGIC (INSTANCE FUNCTION)
            this.scoreInHand = getScoreInHand(arr);
            getCardOfEachSuit(arr, this.cardsOfEachSuit);
            this.isBalanceHand = getIsBalanceHand(arr);
            this.longestSuit = getLongestSuit(arr);
            this.numberOfTrump = getNumberOfTrump(arr);
            this.smallestSuit = getSmallestSuit(arr);
            this.strongestSuit = getStrongestSuit(arr);
            this.weakestSuit = getWeakestSuit(arr);
        }
        private int getScoreInHand(Cards[] arr){   //// <----- FUNCTIONS - 1
            int temp = 0;
            for(Cards x: arr){
                temp = temp + x.getFaceValue();
            }
            return temp;
        }
        private int getStrongestSuit(Cards[] arr){
            int strong=0;
            int S=0;int C=0;int D=0;int H=0;
                for(Cards x: arr){
                    if(x.getColorName()=="Spade") S = S + x.getFaceValue();
                    else  if(x.getColorName()=="Heart") H = H + x.getFaceValue();
                    else  if(x.getColorName()=="Club") C = C + x.getFaceValue();
                    else D = D + x.getFaceValue();
                }
               int[] temp = {S,H,D,C};
               int max = temp[0];
               for(int i=0;i<4;i++){
                   if(max<temp[i]){
                       max=temp[i];
                       strong = i;
                   }
               }
                return strong+1;
        }
        private int getWeakestSuit(Cards[] arr){  //// <----- FUNCTIONS - 2
            int weak=0;
            int S=0;int C=0;int D=0;int H=0;
                for(Cards x: arr){
                    if(x.getColorName()=="Spade") S = S + x.getFaceValue();
                    else  if(x.getColorName()=="Heart") H = H + x.getFaceValue();
                    else  if(x.getColorName()=="Club") C = C + x.getFaceValue();
                    else D = D + x.getFaceValue();
                }
               int[] temp = {S,H,D,C};
               int min = temp[0];
               for(int i=0;i<4;i++){
                   if(min>temp[i]){
                       min=temp[i];
                       weak = i;
                   }
               }
                return weak+1;
        }
     
        private int getLongestSuit(Cards[] arr){    //// <----- FUNCTIONS - 3
            int Longest = 0;
            int[] temp = new int[4];
            getCardOfEachSuit(arr, temp);
     
            int max = temp[0];
               for(int i=0;i<4;i++){
                   if(max<temp[i]){
                       max=temp[i];
                       Longest = i;
                   }
               }
               return Longest+1;
        }
     
        private int getSmallestSuit(Cards[] arr){    //// <----- FUNCTIONS - 4
            int Smallest = 0;
            int[] temp = new int[4];
            getCardOfEachSuit(arr, temp);
     
            int max = temp[0];
               for(int i=0;i<4;i++){
                   if(max>temp[i]){
                       max=temp[i];
                       Smallest = i;
                   }
               }
               return Smallest+1;
        }
     
        private boolean getIsBalanceHand(Cards[] arr){    //// <----- FUNCTIONS - 5
            int S=0;int C=0;int D=0;int H=0;
                for(Cards x: arr){
                    if(x.getColorName()=="Spade") S++;
                    else  if(x.getColorName()=="Heart") H++;
                    else  if(x.getColorName()=="Club") C++;
                    else  D++;
                }
                if((S<=4&&S>=3)&&(H<=4&&H>=3)&&(D<=4&&D>=3)&&(C<=4&&C>=3)) return true;
                else return false;
        }
     
        private void getCardOfEachSuit(Cards[] arr, int[] array){    //// <----- FUNCTIONS - 6
            int S=0;int C=0;int D=0;int H=0;
                for(Cards x: arr){
                    if(x.getColorName()=="Spade") S++;
                    else  if(x.getColorName()=="Heart") H++;
                    else  if(x.getColorName()=="Club") C++;
                    else  D++;
                }
                array[0] = S;
                array[1] = H;
                array[2] = D;
                array[3] = C;
            }
        private int getNumberOfTrump(Cards[] arr){     //// <----- FUNCTIONS - 7
            int temp = 0;
            for(Cards x: arr){
                if(x.getisTrump() == true) temp = temp+1;
            }
            return temp;
        }
     
     
     
        ////////////////////////////////////////////////////////////////////////////////////////
        //                                                                                    //  
        //------------------------VARIABLES SECTION START-------------------------------------//
        //                                                                                    //
        ////////////////////////////////////////////////////////////////////////////////////////
     
     
       //private static Robots[] Robot = new Robots[3]; //
        private JLabel playerJLabel;
        private static JLabel[] jLabelDeck = new JLabel[4];
        private JLabel Dick ;
        private boolean trickStarter; // To Get Who Will Start The Trick
        private Cards[] testhand = new Cards[13];
        protected Cards temp;
        private JLabel[] playerJLabels = new JLabel[13];
        private int playerJLabelLocation;
        private int[] cardsOfEachSuit = new int[4]; // ok
        private boolean[] remainingSpade = new boolean[13]; //
        private boolean[] remainingHeart = new boolean[13]; //
        private boolean[] remainingDiamond = new boolean[13]; //
        private boolean[] remainingClub = new boolean[13]; //
        private int scoreInHand; // ok
        private int longestSuit; // ok
        private int smallestSuit; // ok
        private int strongestSuit; // ok
        private int weakestSuit; // ok
        private boolean isBalanceHand; // ok
        private int numberOfTrump; // ok
        private int numberOfTrumpExist; //
        private boolean[] rightOpCutSuit = new boolean[4]; //
        private boolean[] frontOpCutSuit = new boolean[4]; //
        private boolean[] leftOpCutSuit = new boolean[4]; //
        private int openingBet; //
        private int respondingBet; // 
        private boolean gcCaution; //
        private boolean coatCaution; //
        private static CardsInHand card;
     
    }

    A Class human which set human attributes and playing function

     
    package testing;
    import java.awt.event.*;
    import javax.swing.JLabel;
     
    public class Human extends Players{
        @Override
         public void play(){
             synchronized(Deck.getPlayers()[0]){
                 try{
                 Deck.getPlayers()[0].wait();}
                 catch(InterruptedException exc){
                     //
                 }}
            for(int i=0 ; i <13;i++){
            getJLabels()[i].addMouseListener(new MouseAdapter()
            {
                public void mouseClicked(MouseEvent evt)
                {
                    int counter = evt.getClickCount();
     
                    int Index = getIndex(getJLabels(), (JLabel)evt.getSource());
                    getJLabels()[Index].setIcon(getHand()[Index].getBackSide());
                    getPlayerJLabel().setIcon(getHand()[Index].getCardImage());
                    setObjectForPlay(getHand()[Index]);
     
                }
            });
        }
            temp = getObjectForPlay();
        }
     
     
        static int getIndex(JLabel[] arr, JLabel obj){
        int index=0;
        for(JLabel cmp: arr){
           if(cmp == obj) break;
           index++;
             }
        return index;
    }
     
     
    }

    A Class Called Deck Class Which Creates 4 Players in which 4th Player will be a Hu
    package testing;
     
    import javax.swing.JLabel;
     
    public class Deck {
     
        public Deck(){
            card = new CardsInHand();
            for(int i=0;i<3;i++){
            Player[i] = new Players();
            Player[i].setHand();
            }
            Player[3] = new Human();
            Player[3].setHand();
             Player[0].setJLabels(60, 20,1);
             Player[1].setJLabels(30, 130,2);
             Player[2].setJLabels(480, 130,2);
             Player[3].setJLabels(60, 600,1);
             Players.setMainDeck();
             for(int i = 0;i<4;i++){
                 Player[i].setPlayerJLabel(i);
             }
        }
     
         public static void startGame(){
          Deck dock = new Deck();
            for(int j=0;j<13;j++)
             for(int i=3;i>=0;i--){
     
                Player[i].play(); 
             }
     
         }
     
     
       /* public static void deckResult(){
            for(Cards x : deck)
            if(x.getColorName() != currentColor){
                if(x.getisTrump()) x.setTrumpCard(x.getCardValue());
                else
                    x.setIsDiscard();
            }
     
     
        }*/
     
     
     
     
    public static Players[] getPlayers(){
        return Player;
    }    
     
     
     
        public static void setIsTrump(int Color){
           for(Cards x: Player[0].getHand()){
           if (x.getColor() == Color ) x.setIsTrump();
               }
           for(Cards x: Player[1].getHand()){
           if (x.getColor() == Color ) x.setIsTrump();
               }
           for(Cards x: Player[2].getHand()){
           if (x.getColor() == Color ) x.setIsTrump();
               }
           for(Cards x: Player[3].getHand()){
           if (x.getColor() == Color ) x.setIsTrump();
               }
       }
     
        private static CardsInHand card;
     
        private static int currentColor;
        private static Players[] Player = new Players[4];
    }

    The Frame Class Is

    package testing;
    import javax.swing.JFrame;
    import javax.swing.JLayeredPane;
    import javax.swing.JLabel;
    import java.awt.BorderLayout;
    import java.awt.Dimension;
    import javax.swing.JButton;
    import javax.swing.BoxLayout;
    import java.awt.event.*;
     
    public class ShowCards {
        private JFrame frame = new JFrame();
        private static JLayeredPane lpane = new JLayeredPane();
        private static  JButton button = new JButton("Start GAME!!");
     
        public ShowCards()
        {
     
            frame.setPreferredSize(new Dimension(1200, 740));
            frame.setLayout(new BorderLayout());
            frame.setLayout(new BoxLayout(frame.getContentPane(), BoxLayout.LINE_AXIS));
            frame.add(lpane, BorderLayout.CENTER);
            frame.add(button);
            lpane.add(button, new Integer(14), 0);
            button.setBounds(1060, 620, 100, 70);
            button.addActionListener(new java.awt.event.ActionListener() {
                public void actionPerformed(java.awt.event.ActionEvent evt) {
                    buttonActionPerformed(evt);
                }
            });
            lpane.setBounds(30, 30, 270, 270);
     
            frame.pack();
            frame.setVisible(true);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        }
     
     private void buttonActionPerformed(java.awt.event.ActionEvent evt) {                                         
            // TODO add your handling code here:
           Deck.startGame();
     
        }    
     
    public static JLayeredPane getlpane(){
        return lpane;
    }
    }


    And Finally The Main Class is ..

    /*
     * To change this license header, choose License Headers in Project Properties.
     * To change this template file, choose Tools | Templates
     * and open the template in the editor.
     */
     
    package testing;
     
    /**
     *
     * @author Dell
     */
    public class MainClass extends javax.swing.JFrame {
     
        /**
         * Creates new form MainClass
         */
        public MainClass() {
            initComponents();
        }
     
        /**
         * This method is called from within the constructor to initialize the form.
         * WARNING: Do NOT modify this code. The content of this method is always
         * regenerated by the Form Editor.
         */
        @SuppressWarnings("unchecked")
        // <editor-fold defaultstate="collapsed" desc="Generated Code">                          
        private void initComponents() {
     
            jButton1 = new javax.swing.JButton();
            jLabel1 = new javax.swing.JLabel();
     
            setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
     
            jButton1.setIcon(new javax.swing.ImageIcon(getClass().getResource("/testing/Cards/Backside.jpg"))); // NOI18N
            jButton1.addActionListener(new java.awt.event.ActionListener() {
                public void actionPerformed(java.awt.event.ActionEvent evt) {
                    jButton1ActionPerformed(evt);
                }
            });
     
            jLabel1.setFont(new java.awt.Font("Tahoma", 0, 24)); // NOI18N
            jLabel1.setText("Press To DEAL!");
     
            javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
            getContentPane().setLayout(layout);
            layout.setHorizontalGroup(
                layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                .addGroup(layout.createSequentialGroup()
                    .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                        .addGroup(layout.createSequentialGroup()
                            .addGap(173, 173, 173)
                            .addComponent(jButton1))
                        .addGroup(layout.createSequentialGroup()
                            .addGap(198, 198, 198)
                            .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 187, javax.swing.GroupLayout.PREFERRED_SIZE)))
                    .addContainerGap(466, Short.MAX_VALUE))
            );
            layout.setVerticalGroup(
                layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
                    .addContainerGap(268, Short.MAX_VALUE)
                    .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 42, javax.swing.GroupLayout.PREFERRED_SIZE)
                    .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
                    .addComponent(jButton1)
                    .addGap(24, 24, 24))
            );
     
            pack();
        }// </editor-fold>                        
     
        private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {                                         
            // TODO add your handling code here:
            ShowCards fahad = new ShowCards();
        }                                        
     
        /**
         * @param args the command line arguments
         */
        public static void main(String args[]) {
            /* Set the Nimbus look and feel */
            //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
            /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
             * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
             */
            try {
                for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                    if ("Nimbus".equals(info.getName())) {
                        javax.swing.UIManager.setLookAndFeel(info.getClassName());
                        break;
                    }
                }
            } catch (ClassNotFoundException ex) {
                java.util.logging.Logger.getLogger(MainClass.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
            } catch (InstantiationException ex) {
                java.util.logging.Logger.getLogger(MainClass.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
            } catch (IllegalAccessException ex) {
                java.util.logging.Logger.getLogger(MainClass.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
            } catch (javax.swing.UnsupportedLookAndFeelException ex) {
                java.util.logging.Logger.getLogger(MainClass.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
            }
            //</editor-fold>
     
            /* Create and display the form */
            java.awt.EventQueue.invokeLater(new Runnable() {
                public void run() {
                    new MainClass().setVisible(true);
                }
            });
        }
     
        // Variables declaration - do not modify                     
        private javax.swing.JButton jButton1;
        private javax.swing.JLabel jLabel1;
        // End of variables declaration                   
    }



    Sorry for very very long post. the problem is here the Player4 means Player[3] has first turn. when i run the programme all robots players Player[0] Player[1] and Player[2] start their funtions of Play before me. i only want that they will wait when i clicked on card then they will through their cards after me.

    Thanks in advance


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Bridge Card Game.

    i only want that they will wait when i clicked on card then they will through their cards after me.
    Where is the logic that controls the order of plays that you are having problems with?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Bridge Card Game.

    I answered this already, though your original question was much shorter. Change your game control architecture to be event driven rather than while( true ) loop driven or whatever it is now. I can't find the game control logic in the code above, but I assume it's similar to what you posted last time.

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    Norm (November 12th, 2013)

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    Default Re: Bridge Card Game.

    if i create a thread that handles the Play function and use wait() and notify() methods for thread handling should it be a good idea ?

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    Default Re: Bridge Card Game.

    Where is the logic that controls the order of plays that you are having problems with?
    If you don't understand my answer, don't ignore it, ask a question.

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    syedfahadjalali (November 12th, 2013)

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    Default Re: Bridge Card Game.

    dear Norm the logic is some AI algorithm which is working fine. actually the problem is not in playingLogic. let consider the method of Play is something which returns a card and set the next player. my question is about first round of trick if human is the first player to make his turn and player2 is second then in my code when i set human as first player and compile code then all remaining play() functions executed before human click. i need them to wait until i clicked

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    Default Re: Bridge Card Game.

    all remaining play() functions executed before human click. i need them to wait until i clicked
    Where in the program is the code for that?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Bridge Card Game.

    ok let me post that code

    --- Update ---

    This is human play() method

     public void play(){
             synchronized(Deck.getPlayers()[0]){
                 try{
                 Deck.getPlayers()[0].wait();}
                 catch(InterruptedException exc){
                     //
                 }}
            for(int i=0 ; i <13;i++){
            getJLabels()[i].addMouseListener(new MouseAdapter()
            {
                public void mouseClicked(MouseEvent evt)
                {
                    int Index = getIndex(getJLabels(), (JLabel)evt.getSource());
                    getJLabels()[Index].setIcon(getHand()[Index].getBackSide());
                    getPlayerJLabel().setIcon(getHand()[Index].getCardImage());
                    setObjectForPlay(getHand()[Index]);
     
                }
            });
        }
            temp = getObjectForPlay();
        }


    --- Update ---

    this is Players.play()

    public void play(){
            this.getJLabels()[1].setIcon(this.getHand()[1].getBackSide());
            this.getPlayerJLabel().setIcon(this.getHand()[1].getCardImage());
     
     
            // Some Playing Logics to Choose A Card by analysing Class Attributes
           // the logic is underconstruction
           // this logic will set next player as well
     
        }

    for testing purpose i am compiling the code and checking for its working. this method i need to wait till Human.Play() will finish its click

    --- Update ---

    this programme play each play() for each players. now player[3] is human. and before waiting of human click Player[2].play execute. i want player[2] wait until player[3].play() finished its mouseclick

     public static void startGame(){
          Deck dock = new Deck();
            for(int j=0;j<13;j++)
             for(int i=3;i>=0;i--){
     
                Player[i].play(); 
             }
     
         }

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    Default Re: Bridge Card Game.

    Is the problem that the play() method for the human returns before the human has made his play? If the human's play was controlled by a modal dialog that didn't return until the human made his play, would that be what you are looking for?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Bridge Card Game.

    yes this is the problem

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    Default Re: Bridge Card Game.

    Can the human's interface be made modal?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Bridge Card Game.

    yes it is Modal

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    Default Re: Bridge Card Game.

    If it is modal then the play() method would not return until the dialog exited.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Bridge Card Game.

    thanks its working

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