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Thread: Java Applets - Events and Graphics

  1. #1
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    Default Java Applets - Events and Graphics

    // Hi, Will someone kindly take a peek at the code below, corrrect it and let me know why this simple applet does not work.

    // All I am trying to do is, as the buttons are pressed, 1000 to increment or decrement accordingly. Thank you for your time.

    import java.applet.*; import java.awt.*; import javax.swing.*; import java.awt.event.*;

    public class button2 extends Applet implements ActionListener{
    Button increase, decrease;
    int value = 1000;

    public void init (){
    increase = new Button("Increase the value");
    add(increase);
    decrease = new Button("Decrease the value");
    add(decrease);
    }

    public void actionPerformed( ActionEvent e) {
    Object obj = e.getSource( );

    if (obj == increase)
    value++;
    if (obj == decrease)
    value--;
    repaint();
    }

    public void paint (Graphics g){
    g.drawString("The value is currently " + value, 50, 80);
    }
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Java Applets - Events and Graphics

    why this simple applet does not work.
    Please explain what "does not work" means.

    Please edit your post and wrap your code with code tags:
    [code=java]
    <YOUR CODE HERE>
    [/code]
    to get highlighting and preserve formatting.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Java Applets - Events and Graphics

    When I click the "Increase" button, the value of 1000 should be increased to 1001 but nothing happens. Can you please help. Thank you for your time.


    import java.applet.*;  import java.awt.*;  import javax.swing.*;  import java.awt.event.*;
     
    public class buttonDemo2 extends Applet implements ActionListener{
       Button increase, decrease;
       int value = 1000;
     
       public void init (){
    	 increase = new Button("Increase the value");
         add(increase);
         decrease = new Button("Decrease the value");
         add(decrease);
       }
     
      public void actionPerformed( ActionEvent e) {
    	Object obj = e.getSource( );
     
        if (obj == increase)
         value++;
        if (obj == decrease)
         value--;
        repaint();
       }
     
       public void paint (Graphics g){
    	 g.drawString("The value is currently " + value, 50, 80);
       }
    }

  4. #4
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    Default Re: Java Applets - Events and Graphics

    See this thread for how to add a listener to a button:
    http://www.javaprogrammingforums.com...tml#post111663
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Java Applets - Events and Graphics

    Norm,

    How do I tie the actionPerfomed method to the Paint method.

    Ashliii

  6. #6
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    Default Re: Java Applets - Events and Graphics

    Why do you want to do that? The code currently calls the repaint() method which will cause the jvm to call the paint() method.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Java Applets - Events and Graphics

    Can you please see why then, the code does not respond to the actionPerfomed method and repaint. Thanks.

  8. #8
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    Default Re: Java Applets - Events and Graphics

    Try debugging the code by adding some println statements to it that print out a message when any method is called. Then you will know what methods are being called.
    Execute the code, copy the contents of the console with the print outs and paste it here.

    Also Post the current version of the code.
    If you don't understand my answer, don't ignore it, ask a question.

  9. #9
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    Default Re: Java Applets - Events and Graphics

    I am sorry, it seems println statements do not work in applets, but I have pasted the code.

    [code = java]
    import java.applet.*; import java.awt.*; import javax.swing.*; import java.awt.event.*;

    public class buttonDemo2 extends Applet implements ActionListener{
    Button increase, decrease;
    int value = 1000;

    public void init (){
    increase = new Button("Increase the value");
    add(increase);
    decrease = new Button("Decrease the value");
    add(decrease);
    }

    public void actionPerformed( ActionEvent e) {
    Object obj = e.getSource( );

    if (obj == increase){
    value++;
    }

    if (obj == decrease){
    value--;
    }

    repaint();
    }

    public void paint (Graphics g){
    g.drawString("The value is currently " + value, 50, 80);
    }
    }
    [/code]

  10. #10
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    Default Re: Java Applets - Events and Graphics

    Please edit your post and wrap your code with code tags:
    [code=java]
    <YOUR CODE HERE>
    [/code]
    to get highlighting and preserve formatting.

    Where does the code add the action listener to the button? See: http://www.javaprogrammingforums.com...tml#post111663


    println statements do not work in applets
    They do. I use them all the time.
    If you don't understand my answer, don't ignore it, ask a question.

  11. #11
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    Default Re: Java Applets - Events and Graphics

    Object obj = e.getSource();

    if (obj == increase)
    value++;

    BTW, can we see an applet code with a println statment in it. Thanks.

  12. #12
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    Default Re: Java Applets - Events and Graphics

    Have you solved the problem now? You haven't responded to my suggestions and requests so I assume that you don't need any more help.
    If you don't understand my answer, don't ignore it, ask a question.

  13. #13
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    Default Re: Java Applets - Events and Graphics

    Ok, thanks, I got it by adding the addActionListener(this); to both buttons, thank you for help and time.

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