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Thread: Help with bouncing on a panel

  1. #1
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    Default Help with bouncing on a panel

    Here I made a code that takes an object, in this case an enemy ship, and move it to the left. I want that object to bounce to the right when he touches the left side of the screen and bounce to the left when he touches the right side of the screen.

    What I get when I run the program is the enemy ship moving to the left and it stays on the left side of the panel without bouncing to the right.


    graphicsMan.drawEnemyShip(enemyship, g2d, this);
     
     
    			if(enemyship.getX() - enemyship.getSpeed() >= 0)
     
    			{
    				ship.translate(-enemyship.getSpeed(), 0);
     
    			}
     
    			if (gameLogic.leftBorderCollision()){
     
    				enemyship.translate(enemyship.getSpeed(), 0);
     
    			}
     
    			if (gameLogic.rightBorderCollision()){
     
    				enemyship.translate(-enemyship.getSpeed(),0);
     
    			}
     
    In another class named GameLogic I have the collision methods defined as:
     
     
            public boolean rightBorderCollision(){
     
    		if(enemyship.getX() +  enemyship.width >= 500){
     
    			return true;
    		}
    		return false;
    	}
     
    	public boolean leftBorderCollision(){
     
    		if(enemyship.getX() <= 0){
    			return true;
    		}
    		return false;
    	}


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Help with bouncing on a panel

    What variables control the direction the objects are moving?
    Do the collision detecting methods work?
    How does the code change the direction that the objects are to move?

    There is a lot of code that isn't shown.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Help with bouncing on a panel

    The method that controls movement is the translate method. For example if I put

    enemyship.translate(enemyship.getSpeed(), 0);

    The enemyships move to the right drawing him self 3 pixels to the right each time that (1/60) second pass.

    The collision detecting methods recognize each time the ship touches the right or left panel of the screen.

  4. #4
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    Default Re: Help with bouncing on a panel

    So if the collusion detection methods work and call the correct code to change the direction of movement for the shapes, can you explain what the problem is?

    What determines what direction the object is to move in?

    I assume you have tested the collision detecting methods
    and the direction changing methods.
    And that they both worked.

    If not, please explain.
    If you don't understand my answer, don't ignore it, ask a question.

  5. #5
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    Default Re: Help with bouncing on a panel

    If the ship touches the left side of the screen in another words if the location of the ship is negative in the x axis I want the ship to turn in the other direction (right). I did a System.out.print inside the left collision method and the console displays the System.out.print, so the method detects the collision but I am not sure if the changing direction method works.

  6. #6
    Super Moderator Norm's Avatar
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    Default Re: Help with bouncing on a panel

    What determines what direction the object is to move in?
    Is there a state for the object that says: moving to the right
    or moving to the left?
    If you don't understand my answer, don't ignore it, ask a question.

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