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Thread: Help in icosahedron file please help

  1. #1
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    Default Help in icosahedron file please help

    can someone help me get this obj file working
    This is the code called "Phong.java" that I am trying to run with the icosahedron object file.
    I needed to use Phong.java and the teapot input to create a icosahedron
    I have code for an isocahedron as well as a file that is supposed to be used as an object loader. I need help figuring out what is wrong with the code.
    I am not sure what is wrong but I believe it is the input file because it isn't showing me anything when I run it.
    i have attached both my code and object file
    please please please


    import javax.vecmath.*;
     
    import com.sun.j3d.utils.universe.*;
    import javax.media.j3d.*;
     
    import com.sun.j3d.utils.behaviors.vp.*;
    import javax.swing.JFrame;
    import com.sun.j3d.loaders.*;
    import com.sun.j3d.loaders.objectfile.*;
     
     
     
     
    /**
    * An example for constructing an object (tetrahedron) with triangles
    * where normal vectors are interpolated.
    *
    * @author Frank Klawonn
    * Last change 05.07.2005
    * @see GeomArrayExample
    */
    public class Isocahedran extends JFrame
    {
     
      //The canvas to be drawn upon.
      public Canvas3D myCanvas3D;
     
     
      public Isocahedran()
      {
        //Mechanism for closing the window and ending the program.
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     
     
        //Default settings for the viewer parameters.
        myCanvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
     
     
        //Construct the SimpleUniverse:
        //First generate it using the Canvas.
        SimpleUniverse simpUniv = new SimpleUniverse(myCanvas3D);
     
     
        //Default position of the viewer.
        simpUniv.getViewingPlatform().setNominalViewingTransform();
     
     
        //The scene is generated in this method.
        createSceneGraph(simpUniv);
     
     
        //Add some light to the scene.
        addLight(simpUniv);
     
     
        //The following three lines enable navigation through the scene using the mouse.
        OrbitBehavior ob = new OrbitBehavior(myCanvas3D);
        ob.setSchedulingBounds(new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE));
        simpUniv.getViewingPlatform().setViewPlatformBehavior(ob);
     
     
        //Show the canvas/window.
        setTitle("An object loaded from a file");
        setSize(700,700);
        getContentPane().add("Center", myCanvas3D);
        setVisible(true);
     
      }
     
     
     
     
      public static void main(String[] args)
      {
         Isocahedran nfga = new Isocahedran();
      }
     
     
     
     
     
      //In this method, the objects for the scene are generated and added to 
      //the SimpleUniverse.
      public void createSceneGraph(SimpleUniverse su)
      {
     
     
     
       //Load an obj-file.
        ObjectFile f = new ObjectFile(ObjectFile.RESIZE);
        Scene s = null;
     
        try
        {
          s = f.load("isocahedron.obj");
        }
        catch (Exception e)
        {
          System.out.println("File loading failed:" + e);
        }
     
     
      //Generate a transformation group for the loaded object.
        Transform3D tfObject = new Transform3D();
        tfObject.rotZ(0.4*Math.PI);
        Transform3D xRotation = new Transform3D();
        xRotation.rotY(0.4*Math.PI);
        tfObject.mul(xRotation);
        TransformGroup tgObject = new TransformGroup(tfObject);
        tgObject.addChild(s.getSceneGroup());
     
     
        Appearance yellowApp = new Appearance();
        setToMyDefaultAppearance(yellowApp,new Color3f(0.5f,0.5f,0.0f));
     
        BranchGroup theScene = new BranchGroup();
     
        //Add the tetrahedron to the scene.
        Background bg = new Background(new Color3f(1.0f,1.0f,1.0f));
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),Double.MAX_VALUE);
        bg.setApplicationBounds(bounds);
        theScene.addChild(bg);
     
        theScene.compile();
     
        //Add everything to the universe.
        su.addBranchGraph(theScene);
     
        }
     
     
     
      /**
      * Generates a default surface (Appearance) in a specified colour.
      *
      * @param app      The Appearance for the surface.
      * @param col      The colour.
      */
      public static void setToMyDefaultAppearance(Appearance app, Color3f col)
      {
        app.setMaterial(new Material(col,col,col,col,150.0f));
      }
     
     
     
      //Some light is added to the scene here.
      public void addLight(SimpleUniverse su)
      {
     
        BranchGroup bgLight = new BranchGroup();
     
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        Color3f lightColour1 = new Color3f(1.0f,1.0f,1.0f);
        Vector3f lightDir1  = new Vector3f(-1.0f,0.0f,-0.5f);
        DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
        light1.setInfluencingBounds(bounds);
     
     
        Vector3f lightDir2  = new Vector3f(1.0f,0.0f,0.5f);
        DirectionalLight light2 = new DirectionalLight(lightColour1, lightDir2);
        light2.setInfluencingBounds(bounds);
     
     
        bgLight.addChild(light1);
        bgLight.addChild(light2);
     
        su.addBranchGraph(bgLight);
      }
     
     
     
    }
    isocahedron.rar


  2. #2
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    Default Re: Help in icosahedron file please help

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