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Thread: codeing help random pixels

  1. #1
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    Default codeing help random pixels

    Display.java

    import java.awt.Canvas;
    import java.awt.Graphics;
    import java.awt.image.BufferStrategy;
    import java.awt.image.BufferedImage;
    import java.awt.image.DataBufferInt;
    import javax.swing.JFrame;
    import com.mime.soilderattack.graphics.Render;
    import com.mime.soilderattack.graphics.Screen;
    import java.awt.Toolkit;

    public class Display extends Canvas implements Runnable {
    private static final long serialVersionUID = 1L;

    public static final int width = 800;
    public static final int height = 600;
    public static final String TITLE = "Soilder Attack Pre-Alpha 0.01";

    private Thread thread;
    private Screen screen;
    private BufferedImage img;
    private Render render;
    private boolean running = false;
    private int[] pixels;

    public Display() {
    screen = new Screen(WIDTH, HEIGHT);
    img = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
    pixels = ((DataBufferInt)img.getRaster().getDataBuffer()).g etData();
    }

    private void start() {
    if (running)
    return;
    running = true;
    thread = new Thread(this);
    thread.start();

    }

    private void stop() {
    if (!running)
    return;
    running = false;
    try {
    thread.join();
    } catch (Exception e) {
    e.printStackTrace();
    System.exit(0);
    }
    }

    public void run() {
    while (running) {
    tick();
    render();

    }
    }


    private void tick() {

    }

    private void render() {
    BufferStrategy bs = this.getBufferStrategy();
    if (bs == null) {
    createBufferStrategy(3);
    return;

    }

    //screen.render();

    for (int i = 0; i<WIDTH * HEIGHT; i++) {
    pixels[i] = screen.pixels[i];
    }

    Graphics g = bs.getDrawGraphics();
    g.drawImage(img, 0, 0, WIDTH, HEIGHT, null);
    g.dispose();
    bs.show();}



    public static void main(String[] args) {
    Display game = new Display();
    JFrame frame = new JFrame();
    frame.add(game);
    frame.pack();
    frame.setTitle(TITLE);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOS E);
    frame.setSize(width, height);
    frame.setLocationRelativeTo(null);
    frame.setResizable(false);
    frame.setVisible(true);

    System.out.println("Running...");

    game.start();
    }

    }

    Render.java

    package com.mime.soilderattack.graphics;

    public class Render {
    public final int width;
    public final int height;
    public final int[] pixels;

    public Render(int width, int height) {
    this.width = width;
    this.height = height;
    pixels = new int[width = height];
    }

    public void draw(Render render, int xOffset, int yOffset) {
    for (int y = 0; y < render.height; y++) {
    int yPix = y + yOffset;
    for (int x = 0; x < render.width; x++) {
    int xPix = x + xOffset;

    pixels[xPix + yPix * width] = render.pixels[x + y * render.width];
    }
    }

    }
    }

    screen.java


    public class Screen extends Render {
    private Render test;

    public Screen(int width, int height) {
    super(width, height);
    Random random = new Random();
    test = new Render(256, 256);
    for (int i = 0; i <256*256; i++); {
    //test.pixels[i] = random.nextInt();
    }

    }

    public void render() {
    for (int i = 0; i < width * height; i++) {
    pixels[i] = 0;
    }

    for (int i = 0; i < 200; i++) {

    }
    }
    }

    can you tell me what to do and where to put it i am new to this coding


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: codeing help random pixels

    Please Edit your post and wrap your code with
    [code=java]
    <YOUR CODE HERE>
    [/code]
    to get highlighting and preserve formatting.

    tell me what to do and where to put it
    Can you explain what the problem is? What are you trying to do? What does the program do that you want to change?
    If you don't understand my answer, don't ignore it, ask a question.

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