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Thread: Major Help, SAVE ME!! Java Dice Game - Keep Score?

  1. #1
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    Default Major Help, SAVE ME!! Java Dice Game - Keep Score?

    I have got my code working 100%, I took bits and pieces from other open source java files to help build this up.. but the issue I am having is this.. I need the code to keep track of the scores once the dice is rolled and do so for 2 players and for 5 rounds.. make sense? This is set up to let each player roll 3 dice, highest score wins ... but I can only do this once.. I need up to 5 rounds and all the while the score is kept and it accumulates.. Any help to get me started or what I can do.. Here is the full code I have...

    Dice_Game.java
    import javax.swing.JFrame;
     
    public class Dice_Game
    {
    	public static void main(String args[] )
    	{
    		GUI GCO = new GUI();
    		GCO.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		GCO.setSize(250,223);
    		GCO.setVisible(true);
    	}
    }


    Guts/GUI/ETC

    GUI.java
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    import javax.swing.border.*;
    import java.awt.Color;
    import javax.swing.JOptionPane;
     
    public class GUI extends JFrame
    {
    	private static final long serialVersionUID = 1l;
     
    	private String[]    bStatus     = { "Roll", "Roll", "Rematch" };
    	private String[]    filename    = { "1.png", "2.png", "3.png", "4.png", "5.png", "6.png" };
    	private Icon[]      dice        = { new ImageIcon(getClass().getResource(filename[0])),
    										new ImageIcon(getClass().getResource(filename[1])),
    										new ImageIcon(getClass().getResource(filename[2])),
    										new ImageIcon(getClass().getResource(filename[3])),
    										new ImageIcon(getClass().getResource(filename[4])),
    										new ImageIcon(getClass().getResource(filename[5]))  };
     
    	private String[]    Player = { "Player 1", "Player 2" };
     
    	public int bState = 0;
     
    	public JLabel die1;
    	public JLabel die2;
    	public JLabel die3;
    	public JLabel die4;
    	public JLabel die5;
    	public JLabel die6;
     
    	public JLabel sStatusBar;
     
    	public JButton bButton;
     
    	public Component s1;
    	public Component s2;
     
    	public int p1Total = 0, p2Total = 0;
     
    	public GUI()
    	{
    		super("Dice Game");
    		Container c = getContentPane();
    		c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS));
    		c.setBackground(new Color(0, 115, 0));
     
    		Player[0] = JOptionPane.showInputDialog("Enter Player 1's Name");
    		Player[1] = JOptionPane.showInputDialog("Enter Player 2's Name");
     
    		//Player 1 (Label)
    		JLabel Player1 = new JLabel(Player[0]);
    		Player1.setForeground(Color.WHITE);
    		Player1.setAlignmentX(Component.CENTER_ALIGNMENT);
     
    		//Player 2 (Label)
    		JLabel Player2 = new JLabel(Player[1]);
    		Player2.setForeground(Color.WHITE);
    		Player2.setAlignmentX(Component.CENTER_ALIGNMENT);
     
    		//Roll / New Game Button
    		bButton = new JButton(bStatus[0]);
    		bButton.setAlignmentX(Component.CENTER_ALIGNMENT);
     
    		//Panel
    		JPanel p = new JPanel();
    		p.setAlignmentY(BOTTOM_ALIGNMENT);
     
    		//Green Panels
    		JPanel gp = new JPanel();
    		gp.setBackground(new Color(0, 115, 0));
     
    		JPanel gp2 = new JPanel();
    		gp2.setBackground(new Color(0, 115, 0));
     
    		//Status Bar (Label)
    		sStatusBar = new JLabel(Player[0] + ", it's your turn.");
    		sStatusBar.setAlignmentX(Component.LEFT_ALIGNMENT);
     
    		die1 = new JLabel();
    		die1.setAlignmentX(Component.CENTER_ALIGNMENT);
    		die2 = new JLabel();
    		die2.setAlignmentX(Component.CENTER_ALIGNMENT);
    		die3 = new JLabel();
    		die3.setAlignmentX(Component.CENTER_ALIGNMENT);
    		die4 = new JLabel();
    		die4.setAlignmentX(Component.CENTER_ALIGNMENT);
    		die5 = new JLabel();
    		die5.setAlignmentX(Component.CENTER_ALIGNMENT);
    		die6 = new JLabel();
    		die6.setAlignmentX(Component.CENTER_ALIGNMENT);
     
    		die1.setIcon(dice[0]);
    		die2.setIcon(dice[1]);
    		die3.setIcon(dice[2]);
    		die4.setIcon(dice[3]);
    		die5.setIcon(dice[4]);
    		die6.setIcon(dice[5]);
     
    		s1 = Box.createVerticalStrut(31);
    		s2 = Box.createVerticalStrut(31);
     
    		c.add(Player1);
    		c.add(gp);
    		gp.add(s1);
    		gp.add(die1);
    		gp.add(die2);
    		gp.add(die3);
    		die1.setVisible(false);
    		die2.setVisible(false);
    		die3.setVisible(false);
     
    		c.add(Player2);
    		c.add(gp);
    		gp.add(s2);
    		gp.add(die4);
    		gp.add(die5);
    		gp.add(die6);		
    		die4.setVisible(false);
    		die5.setVisible(false);
    		die6.setVisible(false);
     
    		c.add(bButton);
    		c.add(Box.createVerticalStrut(20));
     
    		c.add(p);
    		p.add(sStatusBar);
     
    		bButton.addActionListener(
     
    				new ActionListener()
    				{
    					public void actionPerformed(ActionEvent event)
    					{
    						bButtonActionPerformed(event);
    					}
     
    					private void bButtonActionPerformed(ActionEvent event) {
    						// TODO Auto-generated method stub
    						Random randomizer = new Random();
    						if (bState == 0)
    						{
    							int n1 = 0, n2 = 0, n3 = 0;
    							n1 = randomizer.nextInt(6);
    							n2 = randomizer.nextInt(6);
    							n3 = randomizer.nextInt(6);
    							p1Total = n1+n2+n3;
     
    							die1.setIcon(dice[n1]);
    							die2.setIcon(dice[n2]);
    							die3.setIcon(dice[n3]);
     
    							s1.setVisible(false);
    							die1.setVisible(true);
    							die2.setVisible(true);
    							die3.setVisible(true);
    							sStatusBar.setText(Player[1] + ", it's your turn.");
    							bButton.setText(bStatus[1]);
    						}
    						if (bState == 1)
    						{
    							int n1 = 0, n2 = 0, n3 = 0;
    							n1 = randomizer.nextInt(6);
    							n2 = randomizer.nextInt(6);
    							n3 = randomizer.nextInt(6);
    							p2Total = n1+n2+n3;
     
    							die4.setIcon(dice[n1]);
    							die5.setIcon(dice[n2]);
    							die6.setIcon(dice[n3]);
     
    							s2.setVisible(false);
    							die4.setVisible(true);
    							die5.setVisible(true);
    							die6.setVisible(true);
    							if (p1Total > p2Total)
    								sStatusBar.setText(Player[0] + ", won!  Play again?");
    							if (p1Total < p2Total)
    								sStatusBar.setText(Player[1] + ", won!  Play again?");
    							if (p1Total == p2Total)
    								sStatusBar.setText("Draw, Play again?");
    							bButton.setText(bStatus[2]);
    						}
    						bState++;
    						if (bState == 3 )
    						{
    							die1.setVisible(false);
    							die2.setVisible(false);
    							die3.setVisible(false);
    							die4.setVisible(false);
    							die5.setVisible(false);
    							die6.setVisible(false);
    							s1.setVisible(true);
    							s2.setVisible(true);
    							sStatusBar.setText(Player[0] + ", it's your turn!");
    							bButton.setText(bStatus[0]);
    							bState = 0;
    						}
     
    					}
     
     
    				}
    				);
    	}
     
     
    }


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Major Help, SAVE ME!! Java Dice Game - Keep Score?

    Start by adding a display to the GUI which show what the round of play is and what the scores are.
    If you don't understand my answer, don't ignore it, ask a question.

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