Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 5 of 5

Thread: Euler integration

  1. #1
    Junior Member Kakashi's Avatar
    Join Date
    Oct 2009
    Posts
    29
    My Mood
    Confused
    Thanks
    12
    Thanked 0 Times in 0 Posts

    Default Euler integration

    Ok so I have to create a Java application that simulates a minimum of 3 spheres moving through a frictionless environment with gravity. The environment should be a confined cube area for the spheres to collide and respond. The application does need to display the positions of the spheres in real time, but the 3D vector positions should be saved for each sphere to an output file for future plotting. Set initial velocities and positions and run the simulation for at least 100 iterations. Design your application such that collisions and their associated responses will occur during the simulation.
    I got the pseudocode for this I think but I cant get it into java code for the life of me.

    void main()
    {
    //variables needed by the sim
    Vector3D cur_S[2*N];   //S(t+delta_t)
    Vector3D prior_S[2*N];
    Vector3D S_derivs[2*N];
    float mass[N];
    float t;
    float delta_t;
     
    //set current state to initail conditions
    for(i = 0; i  < N; i++){
    mass[i] = mass of particle i;
    cur_S[2*i] = particle i initial linear momentum;
    sur_S[2*i+1] = particle i initial position;
    }
     
    while (game simulation is running){
    DoPhysicisSimulationStep(delta_t);
    for (i = 0; i < M; i ++){
    Render particle i at postion cur_S[2*i +1];
    }
    }
     
    //update physics
    void DoPhysicisSimulationStep(delta_t){
    copy cur_S to prior_s
    //calculate the stae derivative vector
    for(i = 0; i < N; i++){
    S_derivs[2*i] = CalcForce(i);
    S_derivs[2*i+1] = prior_S[2*i] / mass[i];
    }
    //integrate the equations of motion
    ExplicitEuler(2*N, cur_S, prior_S, S_derivs, delta_t);
     
    t = t+ delta_t;
    }
    }
    I get most of it but I cant seam to get it into code.


  2. #2
    Member
    Join Date
    Oct 2009
    Posts
    52
    Thanks
    0
    Thanked 6 Times in 5 Posts

    Default Re: Euler integration

    Well, what do you know? Here's a little something to get you started. I basically show you how a method looks, how to declare variables, how to declare arrays, how the main method looks. Do you think you can take it from here?

    public class Assignment {
     
        public static boolean physicsMethod(int value) {
            if (value > 0)
                return true;
            else
                return false;
        }
     
        public static void main(String[] args) {
            int[] integerArray = new int[5];
            float num;
        }
     
    }

  3. #3
    Junior Member Kakashi's Avatar
    Join Date
    Oct 2009
    Posts
    29
    My Mood
    Confused
    Thanks
    12
    Thanked 0 Times in 0 Posts

    Default Re: Euler integration

    Thanks for the code. Thats is what I did not get. The loops thats what I can do.
    Ill post the finished code when Im done with it.

  4. #4
    Junior Member Kakashi's Avatar
    Join Date
    Oct 2009
    Posts
    29
    My Mood
    Confused
    Thanks
    12
    Thanked 0 Times in 0 Posts

    Default Re: Euler integration

    Ok I hit a snag once again
    I got this far with the codeing
    import java.lang.Math;
     
     
    public class Euler {
     
    	public static void main(String[] args) {
     
    		//data needed
    		int n = 3; //the 3 circles thingys
    		float mass[] = null;
    		float t = 0;
    		float delta_t = 0;
    		Vector3D cur_S[] = null;
    		Vector3D prior_S[] = null;
    		Vector3D s_derives[] = null;
    		Vector3D initialV[] = null;//Initial velocity
    		Vector3D initialP[] = null;//initial position
    		Vector3D postionC[] = null; //current position of object
     
     
    		boolean gameOn = true; //keep game sim going
     
    		//set current state to initial conditions
    		for(int i = 0; i < n; i++){
    			mass[i] = 50;
    			cur_S[2*i] = initialV[i]; 
    			cur_S[2*i+1] = initialP[i]; 
    		}
     
    		while(gameOn == true){
    			physicSim(delta_t, null, null, null, n, n, postionC);
    			for (int i = 0; i < n; i ++){ 
    				postionC[i] = cur_S[2*i +1]; 
    		}
    		}
     
    		//do physic method
     
     
    		ExplicitEuler(2*n, cur_S, prior_S, s_derives, delta_t, n); 
     
    		t = t + delta_t; 
    }
     
    	private static void ExplicitEuler(int i, Vector3D[] curS,
    			Vector3D[] prior_S, Vector3D[] s_derives, float delta_t, int n) {
    		for(int g =0; g < n; g++){
    			curS[i] = prior_S[i] + delta_t * s_derives[i];
    			      }
     
    	}
     
    	private static void physicSim(float delta_t,Vector3D cur_S, Vector3D prior_S, Vector3D s_derives, float mass, int n, Vector3D[] postionC ) {
    		prior_S = cur_S;
    		//calculate the state derivative vector 
    		for(int i = 0; i < n; i++){ 
    			s_derives[2*i] = CalcForce(i); 
    			s_derives[2*i+1] = prior_S[2*i]/mass;
    				}
     
    	}
     
     
     
    }
    And yes I do have the vecotr3D in a different class file

  5. #5
    Super Moderator helloworld922's Avatar
    Join Date
    Jun 2009
    Posts
    2,896
    Thanks
    23
    Thanked 619 Times in 561 Posts
    Blog Entries
    18

    Default Re: Euler integration

    I'd imagine setting all your arrays to null is your problem. You need to create an array object in order to put stuff in it:

    Vector3D cur_S[] = new Vector3D[5];

    Note: Once you create an array of a certain size, it must stay that size. You can't change it! The only way around this is to create a second array, and copy everything you need over to that new array. Also, Java doesn't support operator overloading, so this makes no sense to the compiler:

    curS[i] = prior_S[i] + delta_t * s_derives[i];

    Instead, you must use a method, or extract the information from the object.
    curS[i] = vectorAdd(prior_S[i] , scalerMultiply(s_derives[i],delta_t) );

Similar Threads

  1. JNDI - JDBC Integration problem
    By rangarajank in forum JDBC & Databases
    Replies: 0
    Last Post: September 29th, 2009, 06:07 AM
  2. Project Euler
    By helloworld922 in forum The Cafe
    Replies: 5
    Last Post: September 9th, 2009, 02:51 PM