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Thread: Convert JFrame graphics into a jpeg file

  1. #1
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    Default Convert JFrame graphics into a jpeg file

    Hello everyone, I have had this problem for quite a while but never thought to come and ask on a forum. I just looked around because I thought it was a simple problem that required a key word in the coding or something. Turns out, I can't find any help anywhere.

    My problem is I want to turn a user specified graphic made in a simple JFrame program into a jpeg (or really any 'picture' format) but I don't know how. The way I have saved it is by saving the pixels in the pic into an array that is printed into a text file. So really, my jpeg file is a text file. This runs far too slow because I need to be able to load the pic several times in animations.

    Here is the code. It's a very simple, user size specified, black and white checkered pic that is saved into a text file to either be loaded or written over by a new pic the next time you run the program:

    /*Hello, welcome to SimplePic. This program:
     *	1. asks weather you want to create a new pic or load the last pic created.
     *	2. if you choose to make a new pic, it asks for the width and height in pixels
     *	3. the program then creates a checkered pic of the specified size (or loads the last pic you made) starting with a black pixel in the top left corner always.
     *To see the save file, look for a text file called 'picText.txt' in the same folder as this program. It will have 2 numbers for the first 2 lines (width then height),
     *and then it will have (if word wrap is turned off; it doesn't have to be) a square of letters ababab...representing the pixel array in this program.
     *
     *MY MAIN PROBLEM: I want to convert this text file/pic into a jpeg or some kind of picture file so that:
     *	1. a text file is not necessary
     *	2. the program loads the pic much faster like it was openning a pic you drew in microsoft paint.
     *I need this because I want to be able to create this pic, but then load it repeatedly in animations.
     *
     *Good luck and thank you.
     *-Ben 
    */
     
    //needed libraries
    import javax.swing.JFrame;
    import java.awt.*;
    import java.util.*;
    import java.io.*;
     
    public class SimplePic extends JFrame{
    	//variables
    	private Color c1 = new Color(0,0,0);//black
    	private Color c2 = new Color(255,255,255);//white
    	private char char1 = 'a';
    	private char char2 = 'b';
    	private char[][]pixels;
    	private int width,height;
    	private Container contents;
     
    	//new SimplePic
    	public SimplePic(int xsize,int ysize){
    		width=xsize;
    		height=ysize;
    		pixels=new char[xsize][ysize];
    		generatePic();
    		contents=getContentPane();
    		setSize(xsize,ysize);
    		setVisible(true);
    	}
     
    	//load SimplePic
    	public SimplePic(){
    		super("SimplePic");
    		loadPic("picText.txt");
    		contents=getContentPane();
    		setSize(width,height);
    		setVisible(true);
    	}
     
    	//generate Pic, creates a fine checkered pic based on remainders when dividing by 2
    	public void generatePic(){
    		for(int y=0;y<height;y++){//top to bottom
    			for(int x=0;x<width;x++){//left to right
    				//if x and y coordinate pixel has no remainder, set to black
    				if(x%2==0&&y%2==0){
    					pixels[x][y]=char1;
    				}
    				//if x coordinate pixel has a remainder of 1, but y does not, set to white	
    				if(x%2==1&&y%2==0){
    					pixels[x][y]=char2;
    				}
    				//if y coordinate pixel has a remainder of 1, but x does not, set to white
    				if(x%2==0&&y%2==1){
    					pixels[x][y]=char2;
    				}
    				//if x and y coordinate pixel has a remainder of 1, set to black
    				if(x%2==1&&y%2==1){
    					pixels[x][y]=char1;
    				}
    			}
    		}
    	}
     
    	//render pic
    	public void paint(Graphics g){
    		super.paint(g);
    		Color color=c1;
    		for(int y=0;y<height;y++){
    			for(int x=0;x<width;x++){
    				//convert char array to colors black and white
    				switch(pixels[x][y]){
    					case 'a':color=c1;break;
    					case 'b':color=c2;break;
    				}
    				g.setColor(color);
    				g.fillRect(x,y,1,1);
    			}
    		}
    	}
     
    	//main method
    	public static void main(String[]args){
    		//i did not bother making any code for input error checking, this is a bare bones example
    		Scanner scan=new Scanner(System.in);
    		System.out.println("new pic or load pic? (n or l)");
    		String choice=scan.nextLine();
    		char c=choice.charAt(0);
    		if(c=='n'){
    			System.out.println("please enter width of pic (int)");
    			int x=scan.nextInt();
    			System.out.println("please enter height of pic (int)");
    			int y=scan.nextInt();
    			SimplePic newPic=new SimplePic(x,y);
    			newPic.savePic("picText.txt");
    			newPic.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		}
    		if(c=='l'){
    			SimplePic loadPic=new SimplePic();
    			loadPic.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		}
     
    	}
     
    	//save current pic
    	public void savePic(String fn){
    		try{
    			PrintWriter out=new PrintWriter(new FileWriter(fn));
    			//the first 2 lines of the txt file are reserved for width and height
    			out.println(width);
    			out.println(height);
    			//turn word wrap off in the txt file to see a checkered square of letters representing the pixels array
    			for(int y=0;y<height;y++){
    				for(int x=0;x<width;x++){
    					out.print(pixels[x][y]);
    				}
    				out.println();
    			}
    			out.close();
    			System.out.println("Saved to "+fn);
    		}
    		catch(IOException e){System.out.println("Error saving to "+fn);}
    	}
     
    	//load previous pic
    	public void loadPic(String fn){
    		System.out.println("Reading "+fn+", loading...");
    		try{
    			BufferedReader br=new BufferedReader(new FileReader(fn));
    			String line;
    			char charLine[];
    			int numRows=0;
    			//read the first 2 lines of the txt file to get the width and height
    			String swidth=br.readLine();
    			String sheight=br.readLine();
    			width=Integer.parseInt(swidth);
    			height=Integer.parseInt(sheight);
    			//turn the square of letters in the txt file into the pixel array (turn word wrap off in the txt file to see more clearly)
    			pixels=new char[width][height];
    			while((line=br.readLine())!=null){
    				while(numRows<height){
    					charLine=line.toCharArray();
    			        int x=0;
    			        while((x<width)){
    			          	pixels[x][numRows]=charLine[x];
    			          	x++;
    		        	}
    		        	numRows++;
    		        	line=br.readLine();
    				}
    			}
    			br.close();
    		}
    		catch (IOException e){
    			System.out.println("Error reading maze plan from " + fn);
          		System.exit(0);
        	}
    	}
    }

    I think I made it as clear as possible, but if you have any questions, I'd be glad to answer them. I really need this answered.


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Convert JFrame graphics into a jpeg file

    Have you looked at the ImageIO class?
    It will write images to files.
                        javax.imageio.ImageIO.write((BufferedImage)theImg, "PNG", imgFile);

  3. #3
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    Default Re: Convert JFrame graphics into a jpeg file

    Quote Originally Posted by Norm View Post
    Have you looked at the ImageIO class?
    It will write images to files.
                        javax.imageio.ImageIO.write((BufferedImage)theImg, "PNG", imgFile);
    So would I make a method to replace my savePic method and use ImageIO.write instead of FileWriter? could you give some sample code regarding ImageIO.write?

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: Convert JFrame graphics into a jpeg file

    give some sample code regarding ImageIO.write
    How about this:
                java.io.FileOutputStream fos  = new java.io.FileOutputStream(targetPath);
     
                //Create the pic..
                Image img = ((ImageIcon)lblImg.getIcon()).getImage();
                BufferedImage bi = new BufferedImage(
                        img.getWidth(null),
                        img.getHeight(null),
                        BufferedImage.TYPE_INT_RGB);
                Graphics2D g2 = bi.createGraphics();
                g2.drawImage(img, 0, 0, null);
     
                ImageIO.write(bi, "jpg", fos);
    Last edited by Norm; June 22nd, 2010 at 01:47 PM.

  5. The Following User Says Thank You to Norm For This Useful Post:

    Perd1t1on (June 22nd, 2010)

  6. #5
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    Default Re: Convert JFrame graphics into a jpeg file

    THANK YOU SIR!!!! I have no idea why this was so hard for me to find, but you pointed me in the right direction and I figured it out. I have been wandering around this site today a bit, and I have found you to be a regular helper, so I'm guessing you are probably quite experienced. However, if you are unable to get a question solved and it regards general logic or arrays, I would be glad to help. Just send a message. Syntax is my problem, but I think I'm pretty good with logic, I figured things out my teacher couldn't. I'm not bragging, seriously if you need help in those 2 areas, I think I may be of some assistance.

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