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Type: Posts; User: Rexoa

1. Thread: Checking if an int is the lowest out of 4? (Small issue)

by Rexoa
Replies
2
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5

Checking if an int is the lowest out of 4? (Small issue)

I'm trying to find the int with the lowest value, and I only know how to set it up like this:

Let's say x1 is the lowest.

int x1, x2, x3, x4;

if (x1 < x2 && x1 < x3 && x1 < x4)...
2. Thread: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

by Rexoa
Replies
6
Views
215

[SOLVED] Re: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

Well... I learned to use it in a different way.
I solved the problem by adding 2 lists: currentEnemy and otherEnemies.

If the enemy is the first to be attacked, it gets added to the currentEnemy...
3. Thread: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

by Rexoa
Replies
6
Views
215

[SOLVED] Re: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

Ahh, objects, the things I never really knew how to work with. :P
I tried to look up some tuts about objects and instances, but nothing really helped much.

Nooby question time:
Where would I...
4. Thread: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

by Rexoa
Replies
6
Views
215

[SOLVED] Re: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

Ah, yes. I have a feeling it has to do with my boolean "fighting."
It is set to false to begin with, until I start fighting anything. Then turns back to false when I run away.
5. Thread: Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

by Rexoa
Replies
6
Views
215

[SOLVED] Game Combat: Fighting one enemy at a time? (Issue with static/non-static?)

Hello again.

So I'm making a combat system for a game I'm working on.
The combat is basically like old-school Runescape's, where the 2 participating combatants take turns hitting each other....
6. Thread: Using Modulus to alternate between 2 functions?

by Rexoa
Replies
5
Views
202

Re: Using Modulus to alternate between 2 functions?

After looking up how to properly increment and loop a value, I got it to work without any delay at all.
Thanks.:cool:
7. Thread: Using Modulus to alternate between 2 functions?

by Rexoa
Replies
5
Views
202

Re: Using Modulus to alternate between 2 functions?

Ah, now you guys can tell how new I am to this.
I didn't even provide enough information to get the help that I needed.

enemyAttacksPlayer() is called 60 times per second when I'm close enough to...
8. Thread: Using Modulus to alternate between 2 functions?

by Rexoa
Replies
5
Views
202

Using Modulus to alternate between 2 functions?

Hello.
This code is for a game I'm making.
I'm new to using modulus, and I've been looking all over the place for a tutorial that I can understand. No luck. :\

What I'm trying to do is get the...

by Rexoa
Replies
6
Views
185

[SOLVED] Re: Method sharing question.

Indeed, down is initialized by this line:

public AnimatedSprite down = new AnimatedSprite(SpriteSheet.dummy_down, 32, 32, 4);

Nothing in that line is null, so I'm guessing it all has to do with...

by Rexoa
Replies
6
Views
185

[SOLVED] Re: Method sharing question.

Oh, haha. Sorry if it hurt your head, I was showing that animSprite's value is supposed to change according to direction.
This is the whole method I should have shown before:

public void...

by Rexoa
Replies
6
Views
185

[SOLVED] Re: Method sharing question.

That was exactly what I was looking for. :)
Making variables IN the method while make a constructor solved part of my problem, but now I have an issue with one certain variable.

Say I have 4...

by Rexoa
Replies
6
Views
185

[SOLVED] Method sharing question.

Just a quick question. What is a way this could be coded?

Imagine this:

I have a class called "Monster."
Class "Werewolf" extends "Monster."
"Werewolf" has a method called "update()" for...
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