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  1. Re: Simple Game Physics & Animation (Air Hockey)

    I don't get it - what would you do with a compilable version? My code doesn't need debugging, I just need a suggestion of how to do it. I don't see how running the actual program might help your...
  2. Re: Simple Game Physics & Animation (Air Hockey)

    Wow, that sounds brilliant. I do have something similar to that already implemented (was doing a 'magnetism powerup' :P) and should be easy to implement, yet fun.


    Will that make much difference,...
  3. Re: Simple Game Physics & Animation (Air Hockey)

    While I could use the experience, I need to put in images in place of pucks and labels appear to be the only option.



    I did mean every frame.



    Well, what I posted up there in the first...
  4. Simple Game Physics & Animation (Air Hockey)

    Hey.

    What I have here is a crude animation setup using labels and a timer. It is just an oblique collision test, eventually to become something similar to Air Hockey.

    Every 1000/FPS...
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