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Type: Posts; User: FShounen

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    Re: Sprite Animation with ArrayLists

    I'm a little confused as to what you mean by forcing it to run the whole way through. I thought that what I had WAS going to force it to run, but it isn't. Even when I rem out the code that assigns...
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    Re: Sprite Animation with ArrayLists

    Thanks so much Mr. Workman, you've really helped me a lot. It seems like my Animate class is nearly done, except for one small problem I can't seem to fix. Everything you've suggested at this point...
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    Re: Sprite Animation with ArrayLists

    I understand what you're saying Mr.Workman, but I don't understand how it works in relation to my code. In my Tester class, I only have the walk() method called once. I haven't put any key listeners...
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    Re: Sprite Animation with ArrayLists

    Okay, Mr.Workman. Thanks for all your help. My animation does animate, and how I got it to that point was by doing this:


    public class Animate extends Component
    {
    Timer timer;
    BufferedImage...
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    Re: Sprite Animation with ArrayLists

    Okay >_< Good news. I got it to go through the frames and animate. But like you said, it's animating too fast. Now I do need to put the timer in, but I'm not sure which class the method should go...
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    Re: Sprite Animation with ArrayLists

    After working on it yesterday and today, I've come up with this:



    //Animation class
    public void stand()
    {
    for(i=1; i<stand.size()+2; i++)
    {
    if(i== stand.size()+1)
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    Sprite Animation with ArrayLists

    Hokay. New here. Hi, nice to meet you, no really the pleasure is all mine.

    Anyway it's finals time here at UCLA my school, and I'm trying to make a game. It's a simple fighting game, where two...
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