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  1. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Racer 1 has completed 0 lap(s)
    Racer 1 has completed 1 lap(s)
    Racer 1 has completed 2 lap(s)
    Racer 1 has completed 3 lap(s)
    Racer 2 has completed 0 lap(s)
    Racer 2 has completed 1 lap(s)
    Racer 2...
  2. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    It will print out :

    Racer 1 has completed 0 lap(s)
    Racer 1 has completed 1 lap(s)
    Racer 1 has completed 2 lap(s)
    Racer 1 has completed 3 lap(s)
    It displays all of these messages in one time.
  3. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    laps++;
    System.out.println("Racer 1 has completed " + laps + " lap(s)");
    Is this correct?Or is it like that?

    for(int laps = 0; laps < 4; laps++){
    ...
  4. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    In this case, can I use System.out.println to display the message?
    How to set the n count in the message since I'm using this method?So that the n will generate automatically inside the message.
  5. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    if(count <= 3) {
    t1 = new Timer((int)s1, new ActionListener() {
    public void actionPerformed(ActionEvent e){
    if (x1 <= 1000) {
    ...
  6. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Ya,there will be a counter for each car.
    They will be increased inside the timer section by using the if-else statement.
    Because of the counter that I set for 3 laps and this is how I know all the...
  7. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    By using the the count++.At first by declaring int count = 0 on top.Then, if the count is 3 then it will stop the race for each car.
    Once all the cars stopped after 3 laps by stopping the car timer.
  8. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    I want to make them to continue until they reach 3 laps then stop the race.
    Ya,because the counter is used to indicate after 3 laps, ALL the cars will be stop.
    Nope..the race stops after ALL the...
  9. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Ya..once I remove everything already then they will keep looping without stopping.
    If I insert the for loop inside the there will it be ok..??
  10. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Because I want to show the that the race will stop after 3 laps.
    For count value part I was confused with the coding.}\
    Thr run() just call once then it will loop the race until 3 laps then stop.
  11. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    if(count <= 3) {

    This is to indicate that the race need to be run for 3 laps

    t1 = new Timer((int)s1, new ActionListener() {

    This is to make the car move at random speed

    if (x1 <= 1000) {
  12. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Because today I ask my lecturer on modification should be made.
    He said that I should put if(count <= 3) then the car will stop after 3 laps by using the stop method.
    Else the car will keep on...
  13. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    If I remove the count variable the cars will be running without stopping just like you said here but without the laps being indicated.
    In other words, they will keep on looping.
    I feel that...
  14. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    The car will still continue without stopping.
    Because my project requirements needs all the 3 cars to run for 3 laps.
  15. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import javax.swing.Timer;
    import java.applet.*;

    public class Race extends Applet implements Runnable{
    Image img_1;
    ...
  16. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    import java.awt.*;
    import java.awt.event.*;
    import java.applet.Applet;
    import javax.swing.Timer;
    import java.applet.*;

    public class Race extends Applet implements Runnable{
    Image img_1;
    ...
  17. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Mind to show me some examples on the timers with x,y positions especially for this car race application..??
  18. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Or would you mind to instruct me directly using the modified code dat I just posted in post#66..??
  19. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Do you have the source on it..??
  20. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    I defined it as Xpos =30 and Ypos = 30..
    After that I use the drawImage method to draw out the components of the cars and its x,y positions..
    This is the part I was very confusing while I was doing...
  21. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Here is my latest modified code :

    import javax.swing.*;
    import java.awt.geom.*;
    import java.awt.*;
    public class RaceTrack extends JFrame
    {
    private RaceTrackPanel animation;
    private JLabel...
  22. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    Since now everything can display already, how to make these cars to move along the track..??
  23. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    I modified everything already..All the images can be displayed now..thanks so much..
  24. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    So how do I need to link them so that it can be the same..??
  25. Thread: Car racing

    by DanielVkc
    Replies
    105
    Views
    4,494

    Re: Car racing

    My files are :
    1. Blue Car.png
    2. Green Car.png
    3. Red Car.png
    4. Track.gif
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