http://gamejolt.com/community/forums/topics/maze-generation-challenge/902/
Type: Posts; User: KevinWorkman
http://gamejolt.com/community/forums/topics/maze-generation-challenge/902/
Yeah, I'd say splitting up the different tasks is a good idea. Keep the maze generation stuff separate from the GUI stuff. I would start by filling a 2D boolean array with values that make a maze-...
Yeah that all sounds good, but I don't see any mention of a JLabel in there. Like I said, I'd start with something that doesn't use a GUI- simply outputting the maze to a text file, for example. When...
Huh? That seems like a really backwards way to go about it. Is that really what the tutorial says to do?
You can certainly set the border of a JLabel to only show certain sides of it (How to Use Borders (The Java™ Tutorials > Creating a GUI With JFC/Swing > Using Swing Components)), but I don't know...
Fair enough. I might even agree with you, but if your knowledge is "fairly basic" as you said, it's a great way to practice the basics (and some not-so-basics). And if you really want to get into...
Can I ask why "stuff like Project Euler" don't interest you at all? A lot of game programming is really tough, really tedious, and oftentimes boring. It takes a long time to have something that's fun...