I guess I'm not really talking about a full game- just the basics, being able to keep track of whose turn it is, what's on top of the deck, issue commands to move from stack to stack, etc. I think it...
Type: Posts; User: KevinWorkman
I guess I'm not really talking about a full game- just the basics, being able to keep track of whose turn it is, what's on top of the deck, issue commands to move from stack to stack, etc. I think it...
You might not like this advice, but I strongly recommend you separate your game logic from your GUI- the best way to do that is to forget about the GUI for now. Write the game so that you can play it...