Search:

Type: Posts; User: Tjstretch

Search: Search took 0.09 seconds.

  1. Re: Let's build tic-tac-toe (noughts and crosses) together...

    Yeah, I assumed they were out there, but I didn't want to remove anyone the fun of developing an algorithm themselves. If you don't feel a need to develop a new algorithm or attempt to implement a...
  2. Re: Let's build tic-tac-toe (noughts and crosses) together...

    @ 2cd Post Well that is certainly very impressive. , can't wait to see it implemented! The play method will always be called on your turn, and (when another bug is fixed) there will always be a spot...
  3. Re: Let's build tic-tac-toe (noughts and crosses) together...

    Just got the chance to look at christophers program, and it looks pretty cool! I like how the console looks, pretty impressive!
    Also like the simplicity of the program, certainly easier to get the...
  4. Re: Let's build tic-tac-toe (noughts and crosses) together...

    If you want to write an AI to assist me, here is my design:

    Abstracter:
    You can not assume a specific size of grid (Must check the length of the grid or
    gameBoard.getDifficulty().getSize()
    You...
  5. Re: Let's build tic-tac-toe (noughts and crosses) together...

    It's never to late, but pretty much (as far as I can tell) the OP has left, so it kind of went from an organized joint project to a bunch of people doing the same project and sharing the source...
  6. Re: Let's build tic-tac-toe (noughts and crosses) together...

    I think that the multiplayer is working now, updated all the links but here is another one. Had to make the client listen on port 10017 in order to make it work, which made the code a little more...
  7. Re: Let's build tic-tac-toe (noughts and crosses) together...

    Oh the switch statement works in 1.7, but always better to be backwards compatible. Actually that was the only reason I went to 1.7.

    Yeah I tried to do the logic myself and it got a little...
  8. Re: Let's build tic-tac-toe (noughts and crosses) together...

    Ok I updated it again, the AI isn't working for some reason, but now you can see what it will look like if you click on your own name on the list. Multiplayer is still not working.


    EDIT: Making...
  9. Re: Let's build tic-tac-toe (noughts and crosses) together...

    I haven't gotten the connecting to work yet, because I can't figure out how to make the invitation to send, it's mostly a design issue. I could either connect directly, which would require the other...
  10. Re: Let's build tic-tac-toe (noughts and crosses) together...

    I happen to have an available server that could be used, assuming that it doesn't get to extremely popular. (Linux, 1 year old, sole purpose is for this sort of stuff)

    I started coding a little...
  11. Re: Let's build tic-tac-toe (noughts and crosses) together...

    I was thinking about making it more of a Server-Client sort of multiplayer connection, so that at the main menu there are a list of people which are online, which gets refreshed from the server. If...
Results 1 to 11 of 11