However I admit that println's could help, but I strongly feel that the use of every thread has a "Add println's" post on it. If you looked at it he was trying to use the run method like a main...
Type: Posts; User: Tjstretch
However I admit that println's could help, but I strongly feel that the use of every thread has a "Add println's" post on it. If you looked at it he was trying to use the run method like a main...
Oh that I saw without printlns.. it was just obvious.. hence the Threads o.O I suppose you could use a println there.. What I was more worried about at that stage was that the method wasn't printing...
As for paintComponent vrs paint, thanks I didn't realize there was a difference
While I see what you are going at, I find it about 95% useless to just say "Just add printlns" at every problem, operational code is much more useful in both understanding and debugging. I tried...
I looked at your code, fixed the Override and made Shooter actually call Player.. it prints two white boxes on either side of a black background
import javax.swing.*;
import java.awt.*;...