say my lightmap is image A, and the texture is image B. Black will mean full light (no color subtracted). i want the red componont form image A to be subtracted form image B, and the same thing with...
Type: Posts; User: deepthought
say my lightmap is image A, and the texture is image B. Black will mean full light (no color subtracted). i want the red componont form image A to be subtracted form image B, and the same thing with...
hi. I am trying to do lightmaps in JOGL. i plan to have the textures and lightmaps stored in Graphics2D or BufferedImage objects . the program will then subtract the value of each component in the...