I fixed the problem. I now know what to do. I figured it out.
private String name;
public void setMethod(String name2)
{
name = name2;
}
public String getMethod ()
Type: Posts; User: javapenguin
I fixed the problem. I now know what to do. I figured it out.
private String name;
public void setMethod(String name2)
{
name = name2;
}
public String getMethod ()
private String color;
public void setColor (String color2)
{
String color3;
if (color2.equals("White"))
color3 = "White";
Ok. Can I just call the setMethod? If I can, how do I get the value I set it to out of there so I can return it in the getMethod?
It would be for the best if I had both get and set methods,...
Ok, so how do you do it then?
I want to be able to set it and return it. Can I just combine them?
That might be problematic as I call the setMethods and pass them parameters in the test...
Can you use a have a getMethod call a void setMethod and set a value in the get method to the called setMethod like this:
setMethod()
{
}
getMethod{
dataType value = setMethod();
For strings, if you have the user enter a value, can you say something like
if (userInput == "C" || userInput == "c")
or must you use the
if (userInput.equals("C") || userInput.equals("c")...
oh, so I define the ints outside of it. If I do that, will it lose the values, even if the ints are defined outside, when it exits the
{}? I actually thought it might be that, but I was wondering...
I know it's losing scope. I just don't know why. Probably the try/catch blocks, but I thought I took care of that.
Like
x cannot be resolved
y cannot be resolved
Could be glitches in my try/catch blocks and their accompanying while loops.
Why can't it find most of my x and y variables?
It's copy and paste, so what's wrong with the first set will be wrong with all, or most, of them.
I fixed the duplicate program beginning stuff, I...
import java.util.*;
import java.io.*;
// This program will ask the user to choose a chess piece. Either a King, 'G' or 'g',
// a Rook, 'R' or 'r', a Bishop, 'B' or 'b', a Knight, 'K' or 'k', a...
No idea how to check if something is blocking the way. Only knights can jump over stuff in the way. But I don't have to do that. Just be able to choose which piece it is, its color, its current...
I need to make some sort of algorithm for chess pieces. I need a king, which can move 1 square in any direction. I need a knight which can move one square forward, though forward is defined...