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Type: Posts; User: Norm

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  1. Replies
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    You're describing what you want the code to do. Now you need to make a list of the steps the code needs to do to make that happen. After the list of steps is made, then code them.

    What steps...
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    Please explain what the code is supposed to do. What is it doing now that is wrong? Where does the execution flow go now as events like button presses are made and the timer is started?

    You...
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    If the "action" is controlled by the timer, start the timer when you want there to be action.
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    Sounds like you're making progress.
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    What class are you using with the java command when you try to execute the program?
    Does that class have a proper main() method?
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    1,727

    Re: Java Program - Graphics - Ball Drop and Retrieve

    What class are you using with the java command? Does that class have a proper main() method?
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    Looks like the {}s are not properly placed. Make sure the } that ends the class is at the end of the class's definition.
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    Re: Java Program - Graphics - Ball Drop and Retrieve

    What have you gotten to work so far? What step are you currently working on?
    Do you have any specific question about the step you are working on now?
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