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  1. Thread: Game Networking

    by Norm
    Replies
    15
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    3,025

    Re: Game Networking

    If you write the server code, then it is 100% under your control. You would call the method with the data in the normal manner.

    If someone has written the server code, then you need to read the...
  2. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    Does the data come from the client? How much data is there?
    Perhaps you need to define a protocol between your client and its server.
    In the message, the first item would be the message type that...
  3. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    Or How about most features and reliableness.

    Soon we'll need a spread sheet to list the features for each way of doing it. I've never needed one and don't have one.
  4. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    Those two criteria could be mutually exclusive.
    What about easy to use and cost?
  5. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    Sorry, I have no idea what the best way is. What are the criteria that determines "best"?
  6. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    I'm not sure what you mean there. What other choices do you have for your project?
    Again it depends on what your requirements are and if you can find existing packages that will do what you want.
  7. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    You wouldn't be sending "bullets" between the PCs. You'd create a message with some data describing the event/action and sent that. For example if you used three ints to describe the event. The first...
  8. Thread: Game Networking

    by Norm
    Replies
    15
    Views
    3,025

    Re: Game Networking

    There are several things to consider in the design:
    What kind of data: String, int, images, ??? would be sent between the PCs?
    What would be the source of the data? For example an image from a...
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