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Type: Posts; User: Cekeh

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  1. Re: My 2D Tile Game Lag (Caused by loop) Looking for an alternate method of rendering

    Im sorry I'm very busy and not at my computer much lately, I've been posting from my phone. I will answer more as soon as I get a good look at the code myself.
  2. Re: My 2D Tile Game Lag (Caused by loop) Looking for an alternate method of rendering

    _LoadImages, just simply stores a buffered image that was inside the init() method. Yes my game has a loop timer of 60fps.
  3. Re: My 2D Tile Game Lag (Caused by loop) Looking for an alternate method of rendering

    When I remove the render chunk of the code, the lag disappears. So yeah I suppose you could say its a guess. I can post all my code if it would be easier.

    Also I'm fairly new to java, only...
  4. My 2D Tile Game Lag (Caused by loop) Looking for an alternate method of rendering

    So the following is my code for the Terrian Generation of my game, however the way i have it rendering all the tile rectangles as opposed to just rendering whats visable on my JFrame causes lots of...
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    [SOLVED] Re: Boolean trouble, no idea whats wrong.

    im using it to generate cubes at the coords in the text file with LWJGL, but when this code runs it puts x, y, z into their own variables then , for instance, the first variable in the text file is...
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    [SOLVED] Boolean trouble, no idea whats wrong.

    When i run the following code it is rendering the first xyz coords from the text file without a right side, and often other booleans get messed up.



    public static void readBlockXYZtxt(){...
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