Of course , how silly of me to make such a mistake, cheers for the help
Type: Posts; User: Wazza.roberts
Of course , how silly of me to make such a mistake, cheers for the help
Three arrays mainly. One to hold the random numbers generated that is then passed into a new object of scene, ie scene1. This same array is then has its values overwritten and passed to a new object...
Thats great it worked, but now to be awkward i want to understand why my original logic didnt work. If im setting all 512 parts of the array to a random number then assigning that to scene1, then i...
Ok so im trying to create two arrays of different random numbers, the problem is both arrays have exaclty the same numbers, now i have tried using one Random and the setting different seeds before...