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Type: Posts; User: dudel

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    Re: State machine pattern in game architecture

    Ok, I understand those arguments against cross posting, but the problem here is that this topic doesn't demand simple and definite answers, but instead some opinions. Anyway, I want to apologise for...
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    State machine pattern in game architecture

    Hello guys,
    I want to implement a basic game by using the state machine pattern. It should contain at least the following states: running, paused and stopped.

    Perhaps more states could make...
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