So you wrote your own class, in which case you need to import Point3D into Box3D, and doing so will depend upon your package structure/directory structure. Given you have no package declaration,...
Type: Posts; User: copeg
So you wrote your own class, in which case you need to import Point3D into Box3D, and doing so will depend upon your package structure/directory structure. Given you have no package declaration,...
The compiler looks like it doesn't know what a Point3D is...so you probably need to define this class, either through your own implementation or via an import...
If you wish to use the Vecmath...