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  1. Thread: 3D Rotations

    by copeg
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    1,580

    Re: 3D Rotations

    Mathematically, I still don't understand why. Try removing the division by z values and see if this produces the result you expect.
  2. Thread: 3D Rotations

    by copeg
    Replies
    9
    Views
    1,580

    Re: 3D Rotations

    I see the computation to determine the s[xy] values in the run method of the TimerTask divide by the z values...any reason? For example


    sx[0] = (int) (((x[0])/z[0]) + (854/2));//division by z[0]...
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