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Type: Posts; User: helloworld922

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    Re: Efficient Object Detecting?

    You need to find which objects could be touching your player first before you actually can check if they do touch.

    That's where your spatial data structures come in: they arrange your objects in...
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    Re: Efficient Object Detecting?

    Use a spatially-aware data structure.

    The simplest would be a grid. For most cases this will probably be good.

    It's possible to also do some type of hierarchical structure like a QuadTree or a...
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