i guess you need to tell that circle not to paint itself.. on a side note - you have a line that says:
if (enemylhit=true)
// something..
that line will ALWAYS be true, since you need == for...
Type: Posts; User: arieltal
i guess you need to tell that circle not to paint itself.. on a side note - you have a line that says:
if (enemylhit=true)
// something..
that line will ALWAYS be true, since you need == for...