For a small number of objects, even a brute force solution is reasonable.
Otherwise you might wish to consider looking into spactial partitioning algorithms.
Chris
Type: Posts; User: Freaky Chris
For a small number of objects, even a brute force solution is reasonable.
Otherwise you might wish to consider looking into spactial partitioning algorithms.
Chris
Store the line details and compute object movements a step ahead in time to see if they collide?
Chris