Yes I know about the case method and have used it in other places, I just haven't bothered to change that yet, as I'm not 100% familiar with it yet. I'll try and see if it really needs a grid, and if...
Type: Posts; User: Gravity Games
Yes I know about the case method and have used it in other places, I just haven't bothered to change that yet, as I'm not 100% familiar with it yet. I'll try and see if it really needs a grid, and if...
From what you posted, grids seem a bit complicated helloworld, especially when trying to implement them with the current format. Is there some sort of way to check only objects that are being touched...
Hi, I'm currently working on a 2d platformer engine and I'm trying to make it as optomised as possible. The problem however, is that I can't figure out how to efficiently detect objects in an...