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    Re: Efficient Object Detecting?

    Yes I know about the case method and have used it in other places, I just haven't bothered to change that yet, as I'm not 100% familiar with it yet. I'll try and see if it really needs a grid, and if...
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    Re: Efficient Object Detecting?

    From what you posted, grids seem a bit complicated helloworld, especially when trying to implement them with the current format. Is there some sort of way to check only objects that are being touched...
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    Efficient Object Detecting?

    Hi, I'm currently working on a 2d platformer engine and I'm trying to make it as optomised as possible. The problem however, is that I can't figure out how to efficiently detect objects in an...
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