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Type: Posts; User: DOLZero

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    Re: Keyboard Listeners to Control object states

    Sounds like a plan. I am gonna rewrite much of my code and try to clean up all of that mess I have going on. My system for collision detection is far from efficient, and really bogs down the game...
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    Re: Keyboard Listeners to Control object states

    I had thought about that, but the main reason I didn't want to include a break for those was because I wanted players to be able to press multiple buttons at once. If someone is holding down up and...
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    Re: Keyboard Listeners to Control object states

    I was having problems getting the toggle breakpoint to start where I wanted the debugging to start. Not sure why, but when I clicked to add a breakpoint it never showed up. I will try adding in some...
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    Keyboard Listeners to Control object states

    I am trying to develop a simple 2D gaming engine. The latest bug I have come across involves the keyboard input not correctly changing the proper variables and the display output is getting confused...
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