i have a world that is a rectangle, there are objects in that world that move and some dont. i have this class called mower, this mower needs to cut the worlds lawn. all of the code for this is...
Type: Posts; User: ub3030
i have a world that is a rectangle, there are objects in that world that move and some dont. i have this class called mower, this mower needs to cut the worlds lawn. all of the code for this is...
this is random. could i use a loop? one that would cause me to turn 90 degrees every time i hit something?
not sure how to turn this into a AI class. i have been trying to use int distanceToClosetFrontO:confused:bject();
:confused:
public class RandomMower extends Mower
{
private int state=0;...