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Type: Posts; User: zeekpublic

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    Re: Problems with RepaintManager

    Help me understand why the repaint is even called. If I take the wait(n) method out it draws fine but all at once. Why does it get marked as "dirty" when I add the pause?
    Thanks for the help on the...
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    Re: Problems with RepaintManager

    I'd like the paint to be called once. Paint 3 drawings with a short delay and then keep the images on the screen. I'd like to avoid the repaint from happening.
    What do I use to draw off screen?...
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    Problems with RepaintManager

    I'm working on a project that draws a circle every 1000 millisec but when my loop finishes it calls the repaint manager and all my circles are removed and redrawn. Any ideas on how to prevent the...
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