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Type: Posts; User: SkyAphid

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    Re: Looping images

    So, a good way to do this is just to check if the key has changed, and if so, then go ahead and redraw? I gotcha.
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    Re: Looping images

    I don't understand what you're getting at. Could you be more descriptive please?
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    Re: Looping images

    I made one of those, but it was more messy, and I couldn't tell where the lags were myself. But I think we need to get off the subject of measuring the lags because that isn't going to get us...
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    Re: Looping images

    Bump!
    I need help. Please?
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    Re: Looping images

    It just generally lags when a decent amount of tiles are being displayed on the buffer.
    Here are some of the lines printed by the debug for the time.

    1323041044269 <---Clear area. Thread is...
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    Looping images

    So, I made a tile engine so I can draw different parts of a map easily, but for some reason I get a strange lag when I do it.
    The tile render code looks as such:


    public void drawMap(Graphics...
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