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Thread: Did anyone ever use the LOGO language?

  1. #1
    Senior Member Ada Lovelace's Avatar
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    Default Did anyone ever use the LOGO language?

    I used it briefly a few years back -

    it was fun and quite amusing. If anyone is unsure what it is, basically the idea was you had to
    invision a turtle under the control of a program. In one hand it held a pen, and the "room"
    it was in had to be thought like using a two-dimensional array with rows and columns.

    The premise was that you gave the turtle very basic commands such as GO UP
    GO DOWN GO LEFT and GO RIGhT in the form of functions and input. You then
    had to specify how many spaces it would move. You also had a function that would
    control if the pen was up or down. If the pen was down, when the turtle moved it
    would place a 1 in the location it had moved across. If it was up, it would place
    a zero.

    Ideally, the general premise was to create drawings using numerics. I found
    it very entertaining a quite a light-hearted way to understand the most basic
    concepts of structured programming. - Just thought i'd share

    Wishes Ada xx
    If to Err is human - then programmers are most human of us all.
    "The Analytical Engine offers a new, a vast, and a powerful language . . .
    for the purposes of mankind
    Augusta Ada Byron, Lady Lovelace (1851)

  2. #2
    Member Abhilash's Avatar
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    Default Re: Did anyone ever use the LOGO language?

    I learnt the LOGO language once, loooooong time back. You know what happened next.............. I forgot
    Still, thanks for sharing.

  3. #3

    Default Re: Did anyone ever use the LOGO language?

    I learned the LOGO in univercity.
    oday the language is remembered mainly for its use of "turtle graphics", in which commands for movement and drawing produced line graphics either on screen or with a small robot called a "turtle". The language was originally conceived to teach concepts of programming related to LISP and only later to enable what Papert called "body-syntonic reasoning" where students could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle.

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