Hi, I've been working on my game for a while now, and I've started making levels. Unfortunately, when I have a lot of tiles on screen, some tiles will lag behind on updating the position they're drawn on by a frame. Reducing the frame rate doesn't help this, so is there any solution that doesn't involve making the tile size bigger?

Also in case you're wondering, they're drawn at x-Frame.sx, y-Frame,sy. With Frame.sx and sy being the scroll value.