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Thread: [Solved] Quiz app modification

  1. #1
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    Question [Solved] Quiz app modification

    Hello

    I'm trying to make a small modification for quiz app which is created by briancodex.
    Right now when we select any quiz answer it changes color to green(correct) or red(incorrect) waits 1sec and displays next question.
    What I'm trying to modify is when we answer the question incorrect that answer should be marked red(like now it's) and the right answer should be marked green and blinking also until correct answer is not clicked quiz is paused.
    Probably this is not so hard to do, but I'm totally new to Java and have no idea where to begin.

    For now I have modified from:

    game.js
    choices.forEach(choice => {
        choice.addEventListener('click', e => {
            if(!acceptingAnswers) return
     
            acceptingAnswers = false
            const selectedChoice = e.target
            const selectedAnswer = selectedChoice.dataset['number']
     
            let classToApply = selectedAnswer == currentQuestion.answer ? 'correct' : 'incorrect'
     
            if(classToApply === 'correct') {
                incrementScore(SCORE_POINTS)
            }
     
            selectedChoice.parentElement.classList.add(classToApply)
     
            setTimeout(() => {
                selectedChoice.parentElement.classList.remove(classToApply)
                getNewQuestion()
     
            }, 1000)
        })
    })

    To(alert)

    choices.forEach(choice => {
        choice.addEventListener('click', e => {
            if(!acceptingAnswers) return
     
            acceptingAnswers = false
            const selectedChoice = e.target
            const selectedAnswer = selectedChoice.dataset['number']
     
            let classToApply = selectedAnswer == currentQuestion.answer ? 'correct' : 'incorrect'
     
            if(classToApply === 'correct') {
                incrementScore(SCORE_POINTS)
            }
     
            selectedChoice.parentElement.classList.add(classToApply)
     
            setTimeout(() => {
                selectedChoice.parentElement.classList.remove(classToApply)
     
                if(classToApply == 'incorrect' & currentQuestion.answer == 1) {
                    alert('The correct answer is A');
                }
     
                if(classToApply == 'incorrect' & currentQuestion.answer == 2) {
                    alert('The correct answer is B');
                }
     
                if(classToApply == 'incorrect' & currentQuestion.answer == 3) {
                    alert('The correct answer is C');
                }
     
                if(classToApply == 'incorrect' & currentQuestion.answer == 4) {
                    alert('The correct answer is D');
                }
     
                getNewQuestion()
     
            }, 1000)
        })
    })

    Source: -https://github.com/briancodex/quiz-app-js
    Last edited by Brenthos; February 20th, 2021 at 07:31 PM.

  2. #2
    Super Moderator Norm's Avatar
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    Default Re: Quiz app modification

    What language is this written in? It does not look like a Java program.
    If you don't understand my answer, don't ignore it, ask a question.

  3. #3
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    Default Re: Quiz app modification

    Quote Originally Posted by Norm View Post
    What language is this written in? It does not look like a Java program.
    Hi Norm,

    This quiz is written using HTML, CSS and Javascript.
    -https://youtu.be/f4fB9Xg2JEY?t=9

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: Quiz app modification

    That's what it looked like. This forum is for Java
    If you don't understand my answer, don't ignore it, ask a question.

  5. #5
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    Default Re: Quiz app modification

    Quote Originally Posted by Norm View Post
    That's what it looked like. This forum is for Java
    Oh.. how embarrassing.
    My apologies.

  6. #6
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    Default Re: Quiz app modification

    Anyway if someone needs it I got it working the way as I described in my first post.

    game.css
    body {
        color: #fff;
    }
     
    .choice-container {
        display: flex;
        margin-bottom: 0.8rem;
        width: 100%;
        border-radius: 4px;
        background: rgb(18, 93, 255);
        font-size: 3rem;
        min-width: 80rem;
    }
     
    /* begin correct answer green flashing */
     
    .choice-container.correct-flashing {
        animation: green-flashing-ani 1s infinite;
    }
     
    @keyframes green-flashing-ani {
        0% {
            background: linear-gradient(32deg, rgba(11, 223, 36) 0%, rgb(41, 232, 111) 100%);
        }
        49.9% {
            background: linear-gradient(32deg, rgba(11, 223, 36) 0%, rgb(41, 232, 111) 100%);
        }
        50% {
            background: transparent;
        }
        100% {
            background: transparent;
        }
    }
     
    /* end correct answer green flashing */
     
    .choice-container:hover {
        cursor: pointer;
        box-shadow: 0 0.4rem 1.4rem 0 rgba(6, 103, 247, 0.5);
        transform: scale(1.02);
        transform: transform 100ms;
    }
     
    .choice-prefix {
        padding: 2rem 2.5rem;
        color: white;
    }
     
    .choice-text {
        padding: 2rem;
        width: 100%;
    }
     
    .correct {
        background: linear-gradient(32deg, rgba(11, 223, 36) 0%, rgb(41, 232, 111) 100%);
    }
     
    .incorrect {
        background: linear-gradient(32deg, rgba(230, 29, 29, 1) 0%, rgb(224, 11, 11, 1) 100%);
    }
     
    /* Heads up Display */
     
    #hud {
        display: flex;
        justify-content: space-between;
    }
     
    .hud-prefix {
        text-align: center;
        font-size: 2rem;
    }
     
    .hud-main-text {
        text-align: center;
    }
     
    #progressBar {
        width: 20rem;
        height: 3rem;
        border: 0.2rem solid rgb(11, 223, 36);
        margin-top: 2rem;
        border-radius: 50px;
        overflow: hidden;
    }
     
    #progressBarFull {
        height: 100%;
        background: rgb(11, 223, 36);
        width: 0%;
    }
     
    @media screen and (max-width: 768px) {
        .choice-container {
            min-width: 40rem;
        }
    }

    game.js
    const question = document.querySelector('#question');
    const choices = Array.from(document.querySelectorAll('.choice-text'));
    const progressText = document.querySelector('#progressText');
    const scoreText = document.querySelector('#score');
    const progressBarFull = document.querySelector('#progressBarFull');
    const choiceContainers = Array.from(document.querySelectorAll('.choice-container'));
     
    let currentQuestion = {}
    let acceptingAnswers = true
    let score = 0
    let questionCounter = 0
    let availableQuestions = []
     
    let questions = [
        {
            question: 'What is 2 + 2?',
            choice1: '2',
            choice2: '4',
            choice3: '21',
            choice4: '17',
            answer: 2,
        },
        {
            question:
                "The tallest building in the world is located in which city?",
            choice1: "Dubai",
            choice2: "New York",
            choice3: "Shanghai",
            choice4: "None of the above",
            answer: 1,
        },
        {
            question: "What percent of American adults believe that chocolate milk comes from brown cows?",
            choice1: "20%",
            choice2: "18%",
            choice3: "7%",
            choice4: "33%",
            answer: 3,
        },
        {
            question: "Approximately what percent of U.S. power outages are caused by squirrels?",
            choice1: "10-20%",
            choice2: "5-10%",
            choice3: "15-20%",
            choice4: "30%-40%",
            answer: 1,
        }
    ]
     
    const SCORE_POINTS = 100
    const MAX_QUESTIONS = 4
     
    startGame = () => {
        questionCounter = 0
        score = 0
        availableQuestions = [...questions]
        getNewQuestion()
    }
     
    getNewQuestion = () => {
        if(availableQuestions.length === 0 || questionCounter > MAX_QUESTIONS) {
            localStorage.setItem('mostRecentScore', score)
     
            return window.location.assign('/end.html')
        }
     
        questionCounter++
        progressText.innerText = `Question ${questionCounter} of ${MAX_QUESTIONS}`
        progressBarFull.style.width = `${(questionCounter/MAX_QUESTIONS) * 100}%`
     
        const questionsIndex = Math.floor(Math.random() * availableQuestions.length)
        currentQuestion = availableQuestions[questionsIndex]
        question.innerText = currentQuestion.question
     
        choices.forEach(choice => {
            const number = choice.dataset['number']
            choice.innerText = currentQuestion['choice' + number]
        })
     
        availableQuestions.splice(questionsIndex, 1)
     
        acceptingAnswers = true
    }
     
    choices.forEach(choice => {
        choice.addEventListener('click', e => {
            if (!acceptingAnswers) return
     
            // get container of correct answer
            const correctContainer = choiceContainers[currentQuestion.answer - 1];
     
            acceptingAnswers = false
            const selectedChoice = e.target
            const selectedAnswer = selectedChoice.dataset['number']
     
            // set class to apply according answer correct or not
            let classToApply = selectedAnswer == currentQuestion.answer ? 'correct' : 'incorrect'
     
            // correct answer?
            if (classToApply === 'correct') {
                // answer correct
                // increment score only if there was no wrong answer
                if (!correctContainer.classList.contains('correct-flashing')) {
                    incrementScore(SCORE_POINTS)
                }
                // after 1 sec:
                setTimeout(() => {
                    // remove all classes previously set
                    choiceContainers.forEach(item => {
                        item.classList.remove('correct')
                        item.classList.remove('correct-flashing')
                        item.classList.remove('incorrect')
                    })
                    getNewQuestion()
                }, 1000)
     
            } else {
                // answer incorrect
                // make container of correct answer flash
                correctContainer.classList.add('correct-flashing')
                // accept answer again
                acceptingAnswers = true
            }
     
            selectedChoice.parentElement.classList.add(classToApply)
        })
    })
     
    incrementScore = num => {
        score +=num
        scoreText.innerText = score
    }
     
    startGame()

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