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Thread: Java Game Development Conspiracy Theory

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    Member Cronus's Avatar
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    Default Java Game Development Conspiracy Theory

    Hi,

    I'm currently studying the source code of Minicraft(this link will take you to s3.amazonaws.com, don't worry, it's hosted and made by Amazon, the most legitimate site on the web), a video game Notch made for the Ludum Dare competition. Now, I've noticed something almost all open source Java games have:

    int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();

    What does this do? What does getRaster(), getDataBuffer(), and getData() do? Why is this stored in the variable "pixels"? I can't see any connection, please help!

    #YOLO


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    Default Re: Java Game Development Conspiracy Theory

    Pretty must does what it says, gets the pixel information and saves it in a an integer array.
    Please use [highlight=Java]//code goes here...[/highlight] tags when posting your code

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    Default Re: Java Game Development Conspiracy Theory

    Thanks for the answer! What can you do with the information?

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    Default Re: Java Game Development Conspiracy Theory

    It means you have decently quick access to the pixel information drawn on screen. By manipulating the values you can then manipulate what is drawn on screen.
    Please use [highlight=Java]//code goes here...[/highlight] tags when posting your code

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    Cronus (October 5th, 2013)

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    Default Re: Java Game Development Conspiracy Theory

    Thank you so much for the awesome answer! You're the best.

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