Welcome to the Java Programming Forums


The professional, friendly Java community. 21,500 members and growing!


The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.


>> REGISTER NOW TO START POSTING


Members have full access to the forums. Advertisements are removed for registered users.

Results 1 to 1 of 1

Thread: Cubiq Spinning Wheel help please

  1. #1
    Junior Member
    Join Date
    Aug 2013
    Posts
    2
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default Cubiq Spinning Wheel help please

    Hi everyone, I hope some can help lol it's been doing my head in....

    Basically it's a script to mimic the iPhone picker wheel, if someone could just enlighten me on how to change the code in the sample to achieve the following, I'd be eternally grateful:

    What I'm trying to achieve is to have the picker load on startup, and be permanently on the screen. i wanted an output on startup too before any wheels were touched, and then live output after that. I'd probably remove the buttons from the picker also.

    What I achieved: permanently on the screen and the results output on startup before wheels are spun by adding onload openWeight() done() to the body tag. I also managed to get live results to be output in several ways but with different side effects, either momentum animation was affected or it would seem to work but.... If the wheels were spun fast so they spun a while after Mouseup/touchup or whatever and the spin stopped within the boundaries then the output result would not change, however if the spin fell outside the boundaries and bounced back then the result would output. So basically I need the result to be captured after all animation has ended.

    here is the .js:

    /**
     * 
     
     * 
     */
     
    var SpinningWheel = {
    	cellHeight: 44,
    	friction: 0.003,
    	slotData: [],
     
     
    	/**
    	 *
    	 * Event handler
    	 *
    	 */
     
    	handleEvent: function (e) {
     
            if (e.type == 'touchstart') {
    			this.lockScreen(e);
     
     
    			if (e.currentTarget.id == 'sw-cancel' || e.currentTarget.id == 'sw-done') {
    				this.tapDown(e);
    			} else if (e.currentTarget.id == 'sw-frame') {
    				this.scrollStart(e);
    			}
    		} else if (e.type == 'touchmove') {
    			this.lockScreen(e);
     
    			if (e.currentTarget.id == 'sw-cancel' || e.currentTarget.id == 'sw-done') {
    				this.tapCancel(e);
    			} else if (e.currentTarget.id == 'sw-frame') {
     
                    this.scrollMove(e);
    			}
    		} else if (e.type == 'touchend') {
     
     
                if (e.currentTarget.id == 'sw-cancel' || e.currentTarget.id == 'sw-done') {
    				this.tapUp(e);
    			} else if (e.currentTarget.id == 'sw-frame') {
    				this.scrollEnd(e);
    			}
    		} else if (e.type == 'webkitTransitionEnd') {
     
     
                if (e.target.id == 'sw-wrapper') {
    				this.destroy();
    			} else {
    				this.backWithinBoundaries(e);
    			}
    		} else if (e.type == 'orientationchange') {
    			this.onOrientationChange(e);
    		} else if (e.type == 'scroll') {
     
     
                this.onScroll(e);
     
     
    		}
    	},
     
     
    	/**
    	 *
    	 * Global events
    	 *
    	 */
     
    	onOrientationChange: function (e) {
    		window.scrollTo(0, 0);
    		this.swWrapper.style.top = window.innerHeight + window.pageYOffset + 'px';
    		this.calculateSlotsWidth();
    	},
     
    	onScroll: function (e) {
    		this.swWrapper.style.top = window.innerHeight + window.pageYOffset + 'px';
     
     
    	},
     
    	lockScreen: function (e) {
    		e.preventDefault();
    		e.stopPropagation();
    	},
     
     
    	/**
    	 *
    	 * Initialization
    	 *
    	 */
     
    	reset: function () {
    		this.slotEl = [];
     
    		this.activeSlot = null;
     
    		this.swWrapper = undefined;
    		this.swSlotWrapper = undefined;
    		this.swSlots = undefined;
    		this.swFrame = undefined;
    	},
     
    	calculateSlotsWidth: function () {
    		var div = this.swSlots.getElementsByTagName('div');
    		for (var i = 0; i < div.length; i += 1) {
    			this.slotEl[i].slotWidth = div[i].offsetWidth;
    		}
    	},
     
    	create: function () {
    		var i, l, out, ul, div;
     
    		this.reset();	// Initialize object variables
     
    		// Create the Spinning Wheel main wrapper
    		div = document.createElement('div');
    		div.id = 'sw-wrapper';
    		div.style.top = window.innerHeight + window.pageYOffset + 'px';		// Place the SW down the actual viewing screen
    		div.style.webkitTransitionProperty = '-webkit-transform';
    		div.innerHTML = '<div id="sw-header"><div id="sw-cancel">Cancel</' + 'div><div id="sw-done">Done</' + 'div></' + 'div><div id="sw-slots-wrapper"><div id="sw-slots"></' + 'div></' + 'div><div id="sw-frame"></' + 'div>';
     
    		document.body.appendChild(div);
     
    		this.swWrapper = div;													// The SW wrapper
    		this.swSlotWrapper = document.getElementById('sw-slots-wrapper');		// Slots visible area
    		this.swSlots = document.getElementById('sw-slots');						// Pseudo table element (inner wrapper)
    		this.swFrame = document.getElementById('sw-frame');						// The scrolling controller
     
    		// Create HTML slot elements
    		for (l = 0; l < this.slotData.length; l += 1) {
    			// Create the slot
    			ul = document.createElement('ul');
    			out = '';
    			for (i in this.slotData[l].values) {
    				out += '<li>' + this.slotData[l].values[i] + '<' + '/li>';
    			}
    			ul.innerHTML = out;
     
    			div = document.createElement('div');		// Create slot container
    			div.className = this.slotData[l].style;		// Add styles to the container
    			div.appendChild(ul);
     
    			// Append the slot to the wrapper
    			this.swSlots.appendChild(div);
     
    			ul.slotPosition = l;			// Save the slot position inside the wrapper
    			ul.slotYPosition = 0;
    			ul.slotWidth = 0;
    			ul.slotMaxScroll = this.swSlotWrapper.clientHeight - ul.clientHeight - 86;
    			ul.style.webkitTransitionTimingFunction = 'cubic-bezier(0, 0, 0.2, 1)';		// Add default transition
     
    			this.slotEl.push(ul);			// Save the slot for later use
     
    			// Place the slot to its default position (if other than 0)
    			if (this.slotData[l].defaultValue) {
    				this.scrollToValue(l, this.slotData[l].defaultValue);	
    			}
    		}
     
    		this.calculateSlotsWidth();
     
    		// Global events
    		document.addEventListener('touchstart', this, false);			// Prevent page scrolling
    		document.addEventListener('touchmove', this, false);			// Prevent page scrolling
    		window.addEventListener('orientationchange', this, true);		// Optimize SW on orientation change
    		window.addEventListener('scroll', this, true);				// Reposition SW on page scroll
     
    		// Cancel/Done buttons events
    		document.getElementById('sw-cancel').addEventListener('touchstart', this, false);
    		document.getElementById('sw-done').addEventListener('touchstart', this, false);
     
    		// Add scrolling to the slots
    		this.swFrame.addEventListener('touchstart', this, false);
    	},
     
    	open: function () {
    		this.create();
     
    		this.swWrapper.style.webkitTransitionTimingFunction = 'ease-out';
    		this.swWrapper.style.webkitTransitionDuration = '400ms';
    		this.swWrapper.style.webkitTransform = 'translate3d(0, -260px, 0)';
    	},
     
     
    	/**
    	 *
    	 * Unload
    	 *
    	 */
     
    	destroy: function () {
    		this.swWrapper.removeEventListener('webkitTransitionEnd', this, false);
     
    		this.swFrame.removeEventListener('touchstart', this, false);
     
    		document.getElementById('sw-cancel').removeEventListener('touchstart', this, false);
    		document.getElementById('sw-done').removeEventListener('touchstart', this, false);
     
    		document.removeEventListener('touchstart', this, false);
    		document.removeEventListener('touchmove', this, false);
    		window.removeEventListener('orientationchange', this, true);
    		window.removeEventListener('scroll', this, true);
     
    		this.slotData = [];
    		this.cancelAction = function () {
    			return false;
    		};
     
    		this.cancelDone = function () {
    			return true;
    		};
     
    		this.reset();
     
    		document.body.removeChild(document.getElementById('sw-wrapper'));
    	},
     
    	close: function () {
    		this.swWrapper.style.webkitTransitionTimingFunction = 'ease-in';
    		this.swWrapper.style.webkitTransitionDuration = '400ms';
    		this.swWrapper.style.webkitTransform = 'translate3d(0, 0, 0)';
     
    		this.swWrapper.addEventListener('webkitTransitionEnd', this, false);
    	},
     
     
    	/**
    	 *
    	 * Generic methods
    	 *
    	 */
     
    	addSlot: function (values, style, defaultValue) {
    		if (!style) {
    			style = '';
    		}
     
    		style = style.split(' ');
     
    		for (var i = 0; i < style.length; i += 1) {
    			style[i] = 'sw-' + style[i];
    		}
     
    		style = style.join(' ');
     
    		var obj = { 'values': values, 'style': style, 'defaultValue': defaultValue };
    		this.slotData.push(obj);
    	},
     
    	getSelectedValues: function () {
    		var index, count,
    		    i, l,
    			keys = [], values = [];
     
    		for (i in this.slotEl) {
    			// Remove any residual animation
    			this.slotEl[i].removeEventListener('webkitTransitionEnd', this, false);
    			this.slotEl[i].style.webkitTransitionDuration = '0';
     
    			if (this.slotEl[i].slotYPosition > 0) {
    				this.setPosition(i, 0);
    			} else if (this.slotEl[i].slotYPosition < this.slotEl[i].slotMaxScroll) {
    				this.setPosition(i, this.slotEl[i].slotMaxScroll);
    			}
     
    			index = -Math.round(this.slotEl[i].slotYPosition / this.cellHeight);
     
    			count = 0;
    			for (l in this.slotData[i].values) {
    				if (count == index) {
    					keys.push(l);
    					values.push(this.slotData[i].values[l]);
    					break;
    				}
     
    				count += 1;
    			}
    		}
     
    		return { 'keys': keys, 'values': values };
    	},
     
     
    	/**
    	 *
    	 * Rolling slots
    	 *
    	 */
     
    	setPosition: function (slot, pos) {
    		this.slotEl[slot].slotYPosition = pos;
    		this.slotEl[slot].style.webkitTransform = 'translate3d(0, ' + pos + 'px, 0)';
    	},
     
     
    	scrollStart: function (e) {
    		// Find the clicked slot
    		var xPos = e.targetTouches[0].clientX - this.swSlots.offsetLeft;	// Clicked position minus left offset (should be 11px)
     
    		// Find tapped slot
    		var slot = 0;
    		for (var i = 0; i < this.slotEl.length; i += 1) {
    			slot += this.slotEl[i].slotWidth;
     
    			if (xPos < slot) {
    				this.activeSlot = i;
    				break;
    			}
    		}
     
    		// If slot is readonly do nothing
    		if (this.slotData[this.activeSlot].style.match('readonly')) {
    			this.swFrame.removeEventListener('touchmove', this, false);
    			this.swFrame.removeEventListener('touchend', this, false);
    			return false;
    		}
     
    		this.slotEl[this.activeSlot].removeEventListener('webkitTransitionEnd', this, false);	// Remove transition event (if any)
    		this.slotEl[this.activeSlot].style.webkitTransitionDuration = '0';		// Remove any residual transition
     
    		// Stop and hold slot position
    		var theTransform = window.getComputedStyle(this.slotEl[this.activeSlot]).webkitTransform;
    		theTransform = new WebKitCSSMatrix(theTransform).m42;
    		if (theTransform != this.slotEl[this.activeSlot].slotYPosition) {
    			this.setPosition(this.activeSlot, theTransform);
    		}
     
    		this.startY = e.targetTouches[0].clientY;
    		this.scrollStartY = this.slotEl[this.activeSlot].slotYPosition;
    		this.scrollStartTime = e.timeStamp;
     
    		this.swFrame.addEventListener('touchmove', this, false);
    		this.swFrame.addEventListener('touchend', this, false);
     
     
     
            return true;
    	},
     
    	scrollMove: function (e) {
     
     
     
            var topDelta = e.targetTouches[0].clientY - this.startY;
     
    		if (this.slotEl[this.activeSlot].slotYPosition > 0 || this.slotEl[this.activeSlot].slotYPosition < this.slotEl[this.activeSlot].slotMaxScroll) {
    			topDelta /= 2;
    		}
     
    		this.setPosition(this.activeSlot, this.slotEl[this.activeSlot].slotYPosition + topDelta);
    		this.startY = e.targetTouches[0].clientY;
     
    		// Prevent slingshot effect
    		if (e.timeStamp - this.scrollStartTime > 80) {
    			this.scrollStartY = this.slotEl[this.activeSlot].slotYPosition;
    			this.scrollStartTime = e.timeStamp;
    		}
    	},
     
    	scrollEnd: function (e) {
     
     
     
     
            this.swFrame.removeEventListener('touchmove', this, false);
    		this.swFrame.removeEventListener('touchend', this, false);
     
    		// If we are outside of the boundaries, let's go back to the sheepfold
    		if (this.slotEl[this.activeSlot].slotYPosition > 0 || this.slotEl[this.activeSlot].slotYPosition < this.slotEl[this.activeSlot].slotMaxScroll) {
    			this.scrollTo(this.activeSlot, this.slotEl[this.activeSlot].slotYPosition > 0 ? 0 : this.slotEl[this.activeSlot].slotMaxScroll);
     
                return false;
    		}
     
    		// Lame formula to calculate a fake deceleration
    		var scrollDistance = this.slotEl[this.activeSlot].slotYPosition - this.scrollStartY;
     
    		// The drag session was too short
    		if (scrollDistance < this.cellHeight / 1.5 && scrollDistance > -this.cellHeight / 1.5) {
    			if (this.slotEl[this.activeSlot].slotYPosition % this.cellHeight) {
    				this.scrollTo(this.activeSlot, Math.round(this.slotEl[this.activeSlot].slotYPosition / this.cellHeight) * this.cellHeight, '100ms');
    			}
     
    			//var results = SpinningWheel.getSelectedValues();
               // document.getElementById('result').innerHTML = 'values: ' + results.values.join(' ') + '<br />keys: ' + results.keys.join(', ');
                return false;
    		}
     
    		var scrollDuration = e.timeStamp - this.scrollStartTime;
     
    		var newDuration = (2 * scrollDistance / scrollDuration) / this.friction;
    		var newScrollDistance = (this.friction / 2) * (newDuration * newDuration);
     
    		if (newDuration < 0) {
    			newDuration = -newDuration;
    			newScrollDistance = -newScrollDistance;
    		}
     
    		var newPosition = this.slotEl[this.activeSlot].slotYPosition + newScrollDistance;
     
    		if (newPosition > 0) {
    			// Prevent the slot to be dragged outside the visible area (top margin)
    			newPosition /= 2;
    			newDuration /= 3;
     
    			if (newPosition > this.swSlotWrapper.clientHeight / 4) {
    				newPosition = this.swSlotWrapper.clientHeight / 4;
    			}
    		} else if (newPosition < this.slotEl[this.activeSlot].slotMaxScroll) {
    			// Prevent the slot to be dragged outside the visible area (bottom margin)
    			newPosition = (newPosition - this.slotEl[this.activeSlot].slotMaxScroll) / 2 + this.slotEl[this.activeSlot].slotMaxScroll;
    			newDuration /= 3;
     
    			if (newPosition < this.slotEl[this.activeSlot].slotMaxScroll - this.swSlotWrapper.clientHeight / 4) {
    				newPosition = this.slotEl[this.activeSlot].slotMaxScroll - this.swSlotWrapper.clientHeight / 4;
    			}
    		} else {
    			newPosition = Math.round(newPosition / this.cellHeight) * this.cellHeight;
     
     
     
    		}
     
    		this.scrollTo(this.activeSlot, Math.round(newPosition), Math.round(newDuration) + 'ms');
     
     
    		return true;
    	},
     
    	scrollTo: function (slotNum, dest, runtime) {
     
     
            this.slotEl[slotNum].style.webkitTransitionDuration = runtime ? runtime : '100ms';
    		this.setPosition(slotNum, dest ? dest : 0);
     
     
     
    		// If we are outside of the boundaries go back to the sheepfold
    		if (this.slotEl[slotNum].slotYPosition > 0 || this.slotEl[slotNum].slotYPosition < this.slotEl[slotNum].slotMaxScroll) {
                this.slotEl[slotNum].addEventListener('webkitTransitionEnd', this, false);
     
                var results = SpinningWheel.getSelectedValues();
                document.getElementById('result').innerHTML = 'values: ' + results.values.join(' ') + '<br />keys: ' + results.keys.join(', ');
     
    		}
    	},
     
    	scrollToValue: function (slot, value) {
    		var yPos, count, i;
     
    		this.slotEl[slot].removeEventListener('webkitTransitionEnd', this, false);
    		this.slotEl[slot].style.webkitTransitionDuration = '0';
     
    		count = 0;
     
     
            for (i in this.slotData[slot].values) {
    			if (i == value) {
    				yPos = count * this.cellHeight;
    				this.setPosition(slot, yPos);
     
     
     
     
     
     
                    break;
     
     
     
     
    			}
     
    			count -= 1;
    		}
    	},
     
    	backWithinBoundaries: function (e) {
     
     
     
            e.target.removeEventListener('webkitTransitionEnd', this, false);
     
    		this.scrollTo(e.target.slotPosition, e.target.slotYPosition > 0 ? 0 : e.target.slotMaxScroll, '150ms');
     
     
     
            return false;
    	},
     
     
    	/**
    	 *
    	 * Buttons
    	 *
    	 */
     
    	tapDown: function (e) {
    		e.currentTarget.addEventListener('touchmove', this, false);
    		e.currentTarget.addEventListener('touchend', this, false);
    		e.currentTarget.className = 'sw-pressed';
     
    	},
     
    	tapCancel: function (e) {
    		e.currentTarget.removeEventListener('touchmove', this, false);
    		e.currentTarget.removeEventListener('touchend', this, false);
    		e.currentTarget.className = '';
    	},
     
    	tapUp: function (e) {
            this.tapCancel(e);
     
    		if (e.currentTarget.id == 'sw-cancel') {
    			this.cancelAction();
    		} else {
    			this.doneAction();
    		}
     
    		this.close();
    	},
     
    	setCancelAction: function (action) {
    		this.cancelAction = action;
    	},
     
    	setDoneAction: function (action) {
    		this.doneAction = action;
     
    	},
     
    	cancelAction: function () {
    		return false;
    	},
     
    	cancelDone: function () {
    		return true;
    	}
    };

    And here is the html:

    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"><html>
    <head>
    	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    	<meta name="viewport" id="iphone-viewport" content="minimum-scale=1.0, maximum-scale=1.0, width=device-width" />
    	<meta name="apple-mobile-web-app-capable" content="yes" />
     
    	<link rel="stylesheet" href="spinningwheel.css" type="text/css" media="all" />
    	<script type="text/javascript" src="spinningwheel.js?v=1.4"></script>
     
    	<title>Spinning Wheel for iPhone/iPod touch</title>
     
    <script type="text/javascript">
    function openWeight() {
     
    	var numbers = { 0: 0, 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 7: 7, 8: 8, 9: 9 };
    	SpinningWheel.addSlot(numbers, 'right');
    	SpinningWheel.addSlot(numbers, 'right');
    	SpinningWheel.addSlot(numbers, 'right');
    	SpinningWheel.addSlot({ separator: '.' }, 'readonly shrink');
    	SpinningWheel.addSlot(numbers, 'right');
    	SpinningWheel.addSlot({ Kg: 'Kg', Lb: 'Lb', St: 'St' }, 'shrink');
     
    	SpinningWheel.setCancelAction(cancel);
    	SpinningWheel.setDoneAction(done);
     
    	SpinningWheel.open();
    }
     
    function openBirthDate() {
    	var now = new Date();
    	var days = { };
    	var years = { };
    	var months = { 1: 'Gen', 2: 'Feb', 3: 'Mar', 4: 'Apr', 5: 'May', 6: 'Jun', 7: 'Jul', 8: 'Aug', 9: 'Sep', 10: 'Oct', 11: 'Nov', 12: 'Dec' };
     
    	for( var i = 1; i < 32; i += 1 ) {
    		days[i] = i;
    	}
     
    	for( i = now.getFullYear()-100; i < now.getFullYear()+1; i += 1 ) {
    		years[i] = i;
    	}
     
    	SpinningWheel.addSlot(years, 'right', 1999);
    	SpinningWheel.addSlot(months, '', 4);
    	SpinningWheel.addSlot(days, 'right', 12);
     
    	SpinningWheel.setCancelAction(cancel);
    	SpinningWheel.setDoneAction(done);
     
    	SpinningWheel.open();
    }
     
    function openOneSlot() {
    	SpinningWheel.addSlot({1: 'Ichi', 2: 'Ni', 3: 'San', 4: 'Shi', 5: 'Go'});
     
    	SpinningWheel.setCancelAction(cancel);
    	SpinningWheel.setDoneAction(done);
     
    	SpinningWheel.open();
    }
     
    function done() {
    	var results = SpinningWheel.getSelectedValues();
    	document.getElementById('result').innerHTML = 'values: ' + results.values.join(' ') + '<br />keys: ' + results.keys.join(', ');
    }
     
    function cancel() {
    	document.getElementById('result').innerHTML = 'cancelled!';
    }
     
     
    window.addEventListener('load', function(){ setTimeout(function(){ window.scrollTo(0,0); }, 100); }, true);
     
    </script>
     
     
    <style type="text/css">
    body { text-align:center; font-family:helvetica; }
    button { font-size:16px; }
    #result { margin:10px; background:#aaa; -webkit-border-radius:8px; padding:8px; font-size:18px; }
    </style>
     
    </head>
     
    <body>
    <p>Spinning Wheel slot machine alike widget for iPhone and iPod touch. 
    This demo works only on the simulator and the real devices, it does not work on any other browser.</p>
    <button onclick="openBirthDate()">birth date</button>
    <button onclick="openWeight()">weight</button>
    <button onclick="openOneSlot()">1 slot</button>
    <p id="result">results</p>
    <p><a href="http://cubiq.org/spinning-wheel-on-webkit-for-iphone-ipod-touch/11">Read the related article on cubiq.org</a></p>
     
    <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
    <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
     
    this text is here for the sole purpose of making the page longer
    </body>
     
    </html>

    and finally the .css if anyone needs it:

    #sw-wrapper {
    	position:absolute; z-index:1000;
    	left:0;
    	width:100%;
    	font-family:helvetica, sans-serif;
    	background:rgba(0,0,0,0.7);
    	text-align:left;
    }
     
    #sw-header {
    	position:relative;
    	width:100%; height:43px;
    	border-top:1px solid #000; border-bottom:1px solid #000;
    	background:url(sw-header.png) 0 0 repeat-x;
    	opacity: 0.9;
    }
     
    #sw-cancel, #sw-done {
    	position:absolute;
    	top:7px;
    	height:20px; line-height:20px;
    	padding:0 5px; margin:0;
    	border-width:5px;
    	font-size:12px; font-weight:bold;
    	text-shadow:rgba(0,0,0,0.8) 0 -1px 0;
    	color:#fff;
    }
     
    #sw-cancel {
    	left:7px;
    	float:left;
    	-webkit-border-image:url(sw-button-cancel.png) 5;
    }
     
    #sw-done {
    	right:7px;
    	float:right;
    	-webkit-border-image:url(sw-button-done.png) 5;
    }
     
    .sw-pressed { opacity:0.4; }
     
    #sw-slots-wrapper {
    	position:relative; z-index:999;
    	display:block;
    	height:215px;
    	padding:0 11px;
    	overflow:hidden;
    }
     
    #sw-slots {
    	display:table;
    	width:100%;
    	background:#fcfcfc;
    }
     
    #sw-slots div {
    	display:table-cell;
    	height:100%;
    	padding-top:86px;
    	border-left:2px solid #0d0e0f;
    	background-color:#fcfcfc;
    	background-image: url(sw-slot-border.png);
    	background-position: 0 0, 100% 0;
    	background-repeat: repeat-y;
    }
     
    #sw-slots div:first-child { border:0; }
     
    #sw-slots ul {
    	padding:0 0 85px 0; margin:0;
    	list-style:none;
    }
     
    #sw-slots .sw-right { text-align:right; }
    #sw-slots .sw-shrink { width:1%; }
    #sw-slots .sw-readonly { background:#ddd; }
     
    #sw-slots li {
    	padding:0 8px;
    	height:44px;
    	overflow:hidden;
    	font:bold 24px/44px Helvetica,sans-serif;
    }
     
    #sw-frame {
    	position:absolute; z-index:1000;
    	left:0; right:0; bottom:0;
    	height:183px;
    	border-width:16px;
    	-webkit-border-image:url(sw-alpha.png) 16;
    }

    Thanks again for reading this long winded post.
    Last edited by charlie666; August 30th, 2013 at 02:22 AM. Reason: spam removed


Similar Threads

  1. Wheel Of fortune
    By sabeeh in forum Java Applets
    Replies: 3
    Last Post: January 21st, 2013, 08:55 PM
  2. hire a java android game wheel of fortune
    By jerry_Fuzzlee in forum Paid Java Projects
    Replies: 0
    Last Post: November 19th, 2012, 06:47 AM
  3. Wheel of Fortune - Simple Game
    By jbarcus81 in forum What's Wrong With My Code?
    Replies: 3
    Last Post: March 1st, 2012, 06:33 PM
  4. Need help with a wheel of fortune game
    By DanTheSand in forum What's Wrong With My Code?
    Replies: 3
    Last Post: January 14th, 2012, 04:03 PM