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Thread: Easiest way to do this?

  1. #1
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    Default Easiest way to do this?

    I've spend quite some time working on multiple games, all pretty much up to scratch on the development side of things, but i just want to add some prosthetic things, and one thing that i'm determined to add, i actually don't know the specific name for it, but it has the same job of a splash screen but it loads inside the gui, example... (This has been created using photoshop.)

    When you open the game for 5-10 seconds you will see this:


    Then after 5-10 the game will show...

    EDIT: Can i simply do this, by drawing an image, then removing?

    Example:
    My Game updates every 5 milliseconds
    so:
    Timer startUpTimer;
    boolean startupready = false;
     
    if(startupready == false && startUpTimer < 5000) {
    callImage
    startUpTimer = new Timer(5000, this);
    startUpTimer.start();
    } else if(startUpTimer >= 5000) {
    startupready = true;
    startUpTimer.stop();
    callnormalstartup.
    }

    or something along those lines, even though thats really badly writen...


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: Easiest way to do this?

    Quote Originally Posted by Jerba View Post
    EDIT: Can i simply do this, by drawing an image, then removing?

    Example:
    My Game updates every 5 milliseconds
    so:
    Timer startUpTimer;
    boolean startupready = false;
     
    if(startupready == false && startUpTimer < 5000) {
    callImage
    startUpTimer = new Timer(5000, this);
    startUpTimer.start();
    } else if(startUpTimer >= 5000) {
    startupready = true;
    startUpTimer.stop();
    callnormalstartup.
    }

    or something along those lines, even though thats really badly writen...
    What happened when you tried that?
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

  3. #3
    Super Moderator jps's Avatar
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    Default Re: Easiest way to do this?

    I would browse the SplashScreen class and the tutorial on creating a splash screen. Even if this is not what you want to do, perhaps it will give you an idea of how things are done.

  4. #4
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    Default Re: Easiest way to do this?

    Yeah, i wrote a custom version of the splash screen class, and tried to apply it to an ImageIcon, but it didn't print out the picture at all...

  5. #5
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: Easiest way to do this?

    Quote Originally Posted by Jerba View Post
    Yeah, i wrote a custom version of the splash screen class, and tried to apply it to an ImageIcon, but it didn't print out the picture at all...
    If you want help, I'd recommend throwing together an SSCCE demonstrating what you've tried, and we'll go from there.

    Also, just for future reference, using more descriptive post titles is probably a good idea. I almost skipped over this post because the title is too generic (and now that it has replies, most people will do the same). But if you had made the title something like "Easiest way to implement Splash Screen", more people interested in topics such as game development are more likely to check out your post.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

  6. #6
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    Default Re: Easiest way to do this?

    Okay, right thanks. i'll remember to add more description in my titles as well thank-you for the feedback.

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