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Thread: TicTacToe problem

  1. #1
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    Default TicTacToe problem

    Hi guys, hopefully this is an easy one for you.

    Given a grid of nxn squares, where each square has an id, the first(top left) square has id 0 (so a 5x5 grid will have ids 0-24) like below:
    grid.png

    I need to generate all diagonal solutions of length Y. So if Y is 3, then some of the solutions will be:
    grid1.png
    and
    grid2.png
    and
    grid3.png

    but obviously NOT
    grid4.png


    Any ideas how these solutions can be generated?

    This is what Iv got so far (dimension = 5, inARow = 3):

    public ArrayList<int[]> getSolutions(int dimension, int inARow) {

    ArrayList<int[]> solutions = new ArrayList<int[]>();

    //create row solutions
    for(int i=0; i<dimension*dimension; i = i+dimension) {
    for(int j=i; j<=i+dimension - inARow; j++){
    int[] row = new int[inARow];
    int counter = 0;
    for(int k=j; k<j+inARow; k++){
    row[counter++] = k;
    }
    solutions.add(row);
    }
    }

    //create column solutions
    for(int i=0;i<dimension;i++){
    for(int j=i; j<(dimension*dimension)-(dimension*inARow)+dimension;j=j+dimension){
    int[] col = new int[inARow];
    int counter = 0;
    for(int k=j;k<j+(dimension*inARow);k=k+dimension){
    col[counter++] = k;
    }
    solutions.add(col);
    }
    }

    //create diagonals
    for(int i=0; i<dimension*dimension; i++){
    for(int j=i; j<i+(dimension * inARow); j = j+dimension+1){
    System.out.println(j);
    }
    }

    return solutions;
    This gives me all the diagonal solutions but also gives me the bad ones like 3,9,15. Im having trouble eliminating those.

    Anti-diagonals are also solutions so 2,6,10 would also be a solution but if I get normal diagonals working I can probably do the same for anti-diagonals.
    Last edited by Kratos; March 13th, 2012 at 01:28 PM.


  2. #2
    Crazy Cat Lady KevinWorkman's Avatar
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    Default Re: TicTacToe problem

    Recommended reading: http://www.javaprogrammingforums.com...e-posting.html

    It's almost impossible to answer "how do I do this" type questions other than to point you to google or the basic tutorials. Break your problem up into smaller pieces, attempt a piece, and ask a specific question when you get stuck.
    Useful links: How to Ask Questions the Smart Way | Use Code Tags | Java Tutorials
    Static Void Games - Play indie games, learn from game tutorials and source code, upload your own games!

  3. #3
    Super Moderator Norm's Avatar
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    Default Re: TicTacToe problem

    How about a pair of methods: (left & right) that given a square, check if the square in their direction is good and returns the good square number or -1 if its not good.

  4. #4
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    Default Re: TicTacToe problem

    Quote Originally Posted by Norm View Post
    How about a pair of methods: (left & right) that given a square, check if the square in their direction is good and returns the good square number or -1 if its not good.
    I think doing that Norm will work but it will change the foundation of my program too much. I think I may have worked it out otherwise, but thanks for your help!

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