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Thread: Joysticks

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    Default Joysticks

    Is it possible to implement the use of joysticks (I.E. a USB PS3 controller) and have the buttons and joysticks work in a hypothetical game. (I have yet to be able to find a api or documentation that will help me.) Basically use in my library and then call from my personal library.

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    Default Re: Joysticks

    You might be better off doing this outside Java- use an external program to map your PS3 controller to your computer's keyboard, then just use standard keyboard mappings within your Java program. Do a google search for things like "map ps3 controller to keyboard" for some options.
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    Default Re: Joysticks

    well only problem with that is im a universal programmer and prefer my programs to be also. I use java, and mild c++ and would like my program to be able to just plug and play on any computer.

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    Default Re: Joysticks

    I can agree with that. The problem is, for stuff like this, you're probably going to have to use native code, which blows away your platform independence right there. And what if one of your users does not have a ps3 controller? That's why I would think it best to leave the mapping up to the user, outside of Java.
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    Default Re: Joysticks

    well that i get and im working with a c++ guy and how u do it there it can be generic buttons instead of platform specific. (I.E. button 1 being triangle, but another button on a 360 controller can be 1.) I will just have to use virtual controllers linked with keys on the keyboard. (WASD and Arrow pads) thanks all.